Click or drag to resize

TimeOfImpact Class

Inheritance Hierarchy
SystemObject
  Internal.tainicom.Aether.Physics2D.CollisionTimeOfImpact

Namespace:  Internal.tainicom.Aether.Physics2D.Collision
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public static class TimeOfImpact

The TimeOfImpact type exposes the following members.

Methods
  NameDescription
Public methodStatic memberCalculateTimeOfImpact
Compute the upper bound on time before two shapes penetrate. Time is represented as a fraction between [0,tMax]. This uses a swept separating axis and may miss some intermediate, non-tunneling collision. If you change the time interval, you should call this function again. Note: use Distance() to compute the contact point and normal at the time of impact.
Top
Fields
See Also