NeoAxis Documentation
NeoAxis Documentation
API Reference
Internal.tainicom.Aether.Physics2D.Dynamics
World Class
World Methods
Remove Method
Remove Method (Body)
Remove Method (Controller)
Remove Method (Joint)
World
Remove Method (Body)
Destroy a rigid body. Warning: This automatically deletes all associated shapes and joints. Warning: This method is locked during callbacks.
Namespace:
Internal.tainicom.Aether.Physics2D.Dynamics
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
Copy
public
virtual
void
Remove
(
Body
body
)
Parameters
body
Type:
Internal.tainicom.Aether.Physics2D.Dynamics
Body
The body.
Exceptions
Exception
Condition
InvalidOperationException
Thrown when the world is Locked/Stepping.
See Also
Reference
World Class
Remove Overload
Internal.tainicom.Aether.Physics2D.Dynamics Namespace
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