Click or drag to resize

WorldRemove Method (Joint)

Destroy a joint. This may cause the connected bodies to begin colliding. Warning: This method is locked during callbacks.

Namespace:  Internal.tainicom.Aether.Physics2D.Dynamics
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public void Remove(
	Joint joint
)

Parameters

joint
Type: Internal.tainicom.Aether.Physics2D.Dynamics.JointsJoint
The joint.
Exceptions
ExceptionCondition
InvalidOperationExceptionThrown when the world is Locked/Stepping.
See Also