WorldRemove Method |
| Name | Description | |
|---|---|---|
| Remove(Body) |
Destroy a rigid body.
Warning: This automatically deletes all associated shapes and joints.
Warning: This method is locked during callbacks.
| |
| Remove(Controller) |
Warning: This method is locked during callbacks.
| |
| Remove(Joint) |
Destroy a joint. This may cause the connected bodies to begin colliding.
Warning: This method is locked during callbacks.
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