RigidBody2DApplyForce Method (Vector2, Vector2) |
Apply a force at a world point. If the force is not applied at the center of mass, it will generate a torque and affect the angular velocity. This wakes up the body.
Namespace:
NeoAxis
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public void ApplyForce(
Vector2 force,
Vector2 point
)
Parameters
- force
- Type: NeoAxisVector2
The world force vector, usually in Newtons (N). - point
- Type: NeoAxisVector2
The world position of the point of application.
See Also