ScenePhysicsWorldClassCreateRigidBody Method |
Namespace:
NeoAxis
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public ScenePhysicsWorldClassBody CreateRigidBody(
ScenePhysicsWorldClassShape shape,
bool shapeAutoDestroy,
Object owner,
PhysicsMotionType motionType,
float linearDamping,
float angularDamping,
ref Vector3 position,
ref QuaternionF rotation,
bool activate,
float mass,
ref Vector3F centerOfMassOffset,
PhysicsMotionQuality motionQuality,
bool characterMode
)
Parameters
- shape
- Type: NeoAxisScenePhysicsWorldClassShape
- shapeAutoDestroy
- Type: SystemBoolean
- owner
- Type: SystemObject
- motionType
- Type: NeoAxisPhysicsMotionType
- linearDamping
- Type: SystemSingle
- angularDamping
- Type: SystemSingle
- position
- Type: NeoAxisVector3
- rotation
- Type: NeoAxisQuaternionF
- activate
- Type: SystemBoolean
- mass
- Type: SystemSingle
- centerOfMassOffset
- Type: NeoAxisVector3F
- motionQuality
- Type: NeoAxisPhysicsMotionQuality
- characterMode
- Type: SystemBoolean
Return Value
Type:
ScenePhysicsWorldClassBodySee Also