ViewportRenderingContextBindTexture Method (Int32, ImageComponent, TextureAddressingMode, FilterOption, FilterOption, FilterOption, TextureFlags, Boolean) |
Namespace: NeoAxis
public void BindTexture( int textureUnit, ImageComponent texture, TextureAddressingMode addressingMode, FilterOption filteringMin, FilterOption filteringMag, FilterOption filteringMip, TextureFlags additionalFlags = TextureFlags.None, bool disableAnisotropic = false )