ViewportRenderingContext Methods |
The ViewportRenderingContext type exposes the following members.
Methods
| Name | Description |
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| BindComputeBuffer(Int32, GpuIndexBuffer, ComputeBufferAccessEnum) | |
| BindComputeBuffer(Int32, GpuVertexBuffer, ComputeBufferAccessEnum) | |
| BindComputeImage | |
| BindParameterContainer | |
| BindTexture(ViewportRenderingContextBindTextureData, Boolean) | |
| BindTexture(Int32, ImageComponent, TextureAddressingMode, FilterOption, FilterOption, FilterOption, TextureFlags, Boolean) | |
| ConvertToAbsolute | |
| ConvertToRelative(Matrix4, Matrix4F) | |
| ConvertToRelative(Vector3, Vector3F) | |
| ConvertToRelative(Vector3, Vector3F) | |
| Dispose | |
| DynamicTexture_Alloc(ViewportRenderingContextDynamicTextureType, Vector3I, PixelFormat, Int32, Boolean, Int32, Boolean, Boolean) | |
| DynamicTexture_Alloc(ViewportRenderingContextDynamicTextureType, ImageComponentTypeEnum, Vector2I, PixelFormat, Int32, Boolean, Int32, Int32, Boolean, Boolean) | |
| DynamicTexture_DestroyAll | |
| DynamicTexture_Free | |
| DynamicTexture_FreeAllEndUpdate | |
| DynamicTexturesAreExists | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
| GetBackgroundColor | |
| GetBackgroundColorAffectLighting | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) |
| GetShadowVisibilityDistance | |
| GetShadowVisibilityDistanceSquared | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) |
| GetUniformTypeByParameterType | |
| GetVisibilityDistanceByObjectSize | |
| GetVoxelLodDistanceByObjectSize | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
| MultiRenderTarget_Create | |
| MultiRenderTarget_DestroyAll | |
| OcclusionCullingBuffer_Alloc | |
| OcclusionCullingBuffer_DestroyAll | |
| OcclusionCullingBuffer_Free | |
| OcclusionCullingBuffer_FreeAllEndUpdate | |
| RenderQuadToCurrentViewport | |
| RenderTarget2D_Alloc | |
| RenderTargetCube_Alloc | |
| RenderTrianglesToCurrentViewport | |
| ResetViews | |
| SetComputePass | |
| SetIndexBuffer | |
| SetInstanceDataBuffer | |
| SetPassAndSubmit | |
| SetUniform(String, ParameterType, Int32, ArraySegmentByte) | |
| SetUniform(String, ParameterType, Int32, IntPtr) | |
| SetUniform(String, ParameterType, Int32, Void*) | |
| SetUniform(Uniform, ParameterType, Int32, ArraySegmentByte) | |
| SetUniform(Uniform, ParameterType, Int32, IntPtr) | |
| SetUniform(Uniform, ParameterType, Int32, Void*) | |
| SetVertexBuffer | |
| SetViewport(Viewport) | |
| SetViewport(Viewport, Matrix4F, Matrix4F) | |
| SetViewport(Viewport, Matrix4F, Matrix4F, FrameBufferTypes, ColorValue, Single, Byte) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| UpdateGetVisibilityDistanceByObjectSize | |
| UpdateVoxelLodVisibilityDistanceByObjectSize | |
TopExtension Methods See Also