ViewportRenderingContextRenderTrianglesToCurrentViewport Method |
Namespace: NeoAxis
public void RenderTrianglesToCurrentViewport( CanvasRendererShaderItem shader, IList<CanvasRendererTriangleVertex> vertices, CanvasRendererBlendingType blending = CanvasRendererBlendingType.Opaque, bool registerUniformsAndSetIdentityMatrix = true )