ViewportRenderingContextDynamicTexture_Alloc Method (ViewportRenderingContextDynamicTextureType, ImageComponentTypeEnum, Vector2I, PixelFormat, Int32, Boolean, Int32, Int32, Boolean, Boolean) |
Namespace: NeoAxis
public ImageComponent DynamicTexture_Alloc( ViewportRenderingContextDynamicTextureType type, ImageComponentTypeEnum imageType, Vector2I size, PixelFormat format, int fsaaLevel, bool mipmaps, int arrayLayers = 1, int depth3DTexture = 1, bool createSimple3DRenderer = false, bool createCanvasRenderer = false )