RenderingEffect_IndirectLightingThickness Property |
Constant thickness value of objects on the screen in world space. Is used to ignore occlusion past that thickness level, as if light can travel behind the object.
Namespace:
NeoAxis
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public Reference<double> Thickness { get; set; }
Property Value
Type:
ReferenceDoubleSee Also