RenderingEffect_IndirectLighting Properties |
The RenderingEffect_IndirectLighting type exposes the following members.
Name | Description | |
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AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
BlurDownscalingMode |
The blur downscaling mode used.
| |
BlurDownscalingValue |
The level of blur texture downscaling.
| |
BlurFactor |
The amount of the blur applied.
| |
CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
ExpFactor | ||
ExpStart | ||
Falloff |
Occlusion falloff relative to distance.
| |
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
Intensity |
The intensity of the effect.
| |
IsSupported | (Inherited from RenderingEffect.) | |
LimitedDevicesSupport | (Inherited from RenderingEffect.) | |
Multiplier |
Linear multiplier of effect strength.
| |
Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
Normals |
Whether to apply normals data on the screen for blurring.
| |
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
Quality |
The quality of the effect.
| |
Radius |
Effective sampling radius in world space. The effect can only have influence within that radius.
| |
Reduction |
The linear reduction of final lighting.
| |
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
Resolution |
Using lower resolution light buffer can improve performance, but can accentuate aliasing.
| |
Result |
The result provided by the object.
(Inherited from ResultCompileT.) | |
ResultCompileUpdateMode |
Mode update of the object.
(Inherited from ResultCompileT.) | |
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
ShouldRecompile |
Whether to update the resulting object data.
(Inherited from ResultCompileT.) | |
ShowIndirectLighting |
Enables the debug visualization of the effect.
| |
SkyLighting |
A factor of adding sky lighting.
| |
Thickness |
Constant thickness value of objects on the screen in world space. Is used to ignore occlusion past that thickness level, as if light can travel behind the object.
| |
TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) |