AngleJoint Properties |
The AngleJoint type exposes the following members.
Name | Description | |
---|---|---|
BiasFactor |
Gets or sets the bias factor.
Defaults to 0.2
| |
BodyA |
Get the first body attached to this joint.
(Inherited from Joint.) | |
BodyB |
Get the second body attached to this joint.
(Inherited from Joint.) | |
Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.) | |
CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.) | |
JointType |
Gets or sets the type of the joint.
(Inherited from Joint.) | |
MaxImpulse |
Gets or sets the maximum impulse
Defaults to float.MaxValue
| |
Softness |
Gets or sets the softness of the joint
Defaults to 0
| |
TargetAngle |
The desired angle between BodyA and BodyB
| |
World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.) | |
WorldAnchorA | (Overrides JointWorldAnchorA.) | |
WorldAnchorB | (Overrides JointWorldAnchorB.) |