MotorJoint Properties |
The MotorJoint type exposes the following members.
Name | Description | |
---|---|---|
![]() | AngularOffset |
Get or set the angular offset.
|
![]() | BodyA |
Get the first body attached to this joint.
(Inherited from Joint.) |
![]() | BodyB |
Get the second body attached to this joint.
(Inherited from Joint.) |
![]() | Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.) |
![]() | CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.) |
![]() | JointType |
Gets or sets the type of the joint.
(Inherited from Joint.) |
![]() | LinearOffset |
The linear (translation) offset.
|
![]() | MaxForce |
The maximum amount of force that can be applied to BodyA
|
![]() | MaxTorque |
The maximum amount of torque that can be applied to BodyA
|
![]() | World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.) |
![]() | WorldAnchorA | (Overrides JointWorldAnchorA.) |
![]() | WorldAnchorB | (Overrides JointWorldAnchorB.) |