MotorJoint Properties |
The MotorJoint type exposes the following members.
| Name | Description | |
|---|---|---|
| AngularOffset |
Get or set the angular offset.
| |
| BodyA |
Get the first body attached to this joint.
(Inherited from Joint.) | |
| BodyB |
Get the second body attached to this joint.
(Inherited from Joint.) | |
| Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.) | |
| CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.) | |
| JointType |
Gets or sets the type of the joint.
(Inherited from Joint.) | |
| LinearOffset |
The linear (translation) offset.
| |
| MaxForce |
The maximum amount of force that can be applied to BodyA
| |
| MaxTorque |
The maximum amount of torque that can be applied to BodyA
| |
| World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.) | |
| WorldAnchorA | (Overrides JointWorldAnchorA.) | |
| WorldAnchorB | (Overrides JointWorldAnchorB.) |