Click or drag to resize

MotorJoint Properties

The MotorJoint type exposes the following members.

Properties
  NameDescription
Public propertyAngularOffset
Get or set the angular offset.
Public propertyBodyA
Get the first body attached to this joint.
(Inherited from Joint.)
Public propertyBodyB
Get the second body attached to this joint.
(Inherited from Joint.)
Public propertyBreakpoint
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks. The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.)
Public propertyCollideConnected
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.)
Public propertyJointType
Gets or sets the type of the joint.
(Inherited from Joint.)
Public propertyLinearOffset
The linear (translation) offset.
Public propertyMaxForce
The maximum amount of force that can be applied to BodyA
Public propertyMaxTorque
The maximum amount of torque that can be applied to BodyA
Public propertyWorld
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.)
Public propertyWorldAnchorA (Overrides JointWorldAnchorA.)
Public propertyWorldAnchorB (Overrides JointWorldAnchorB.)
Top
See Also