PrismaticJoint Properties |
The PrismaticJoint type exposes the following members.
Name | Description | |
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Axis |
The axis at which the joint moves.
| |
BodyA |
Get the first body attached to this joint.
(Inherited from Joint.) | |
BodyB |
Get the second body attached to this joint.
(Inherited from Joint.) | |
Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.) | |
CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.) | |
JointSpeed |
Get the current joint translation speed, usually in meters per second.
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JointTranslation |
Get the current joint translation, usually in meters.
| |
JointType |
Gets or sets the type of the joint.
(Inherited from Joint.) | |
LimitEnabled |
Is the joint limit enabled?
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LocalAnchorA |
The local anchor point on BodyA
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LocalAnchorB |
The local anchor point on BodyB
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LocalXAxis |
The axis in local coordinates relative to BodyA
| |
LowerLimit |
Get the lower joint limit, usually in meters.
| |
MaxMotorForce |
Set the maximum motor force, usually in N.
| |
MotorEnabled |
Is the joint motor enabled?
| |
MotorImpulse |
Get the current motor impulse, usually in N.
| |
MotorSpeed |
Set the motor speed, usually in meters per second.
| |
ReferenceAngle |
The reference angle.
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UpperLimit |
Get the upper joint limit, usually in meters.
| |
World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.) | |
WorldAnchorA | (Overrides JointWorldAnchorA.) | |
WorldAnchorB | (Overrides JointWorldAnchorB.) |