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PrismaticJoint Properties

The PrismaticJoint type exposes the following members.

Properties
  NameDescription
Public propertyAxis
The axis at which the joint moves.
Public propertyBodyA
Get the first body attached to this joint.
(Inherited from Joint.)
Public propertyBodyB
Get the second body attached to this joint.
(Inherited from Joint.)
Public propertyBreakpoint
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks. The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.)
Public propertyCollideConnected
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.)
Public propertyJointSpeed
Get the current joint translation speed, usually in meters per second.
Public propertyJointTranslation
Get the current joint translation, usually in meters.
Public propertyJointType
Gets or sets the type of the joint.
(Inherited from Joint.)
Public propertyLimitEnabled
Is the joint limit enabled?
Public propertyLocalAnchorA
The local anchor point on BodyA
Public propertyLocalAnchorB
The local anchor point on BodyB
Public propertyLocalXAxis
The axis in local coordinates relative to BodyA
Public propertyLowerLimit
Get the lower joint limit, usually in meters.
Public propertyMaxMotorForce
Set the maximum motor force, usually in N.
Public propertyMotorEnabled
Is the joint motor enabled?
Public propertyMotorImpulse
Get the current motor impulse, usually in N.
Public propertyMotorSpeed
Set the motor speed, usually in meters per second.
Public propertyReferenceAngle
The reference angle.
Public propertyUpperLimit
Get the upper joint limit, usually in meters.
Public propertyWorld
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.)
Public propertyWorldAnchorA (Overrides JointWorldAnchorA.)
Public propertyWorldAnchorB (Overrides JointWorldAnchorB.)
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