PrismaticJoint Properties |
The PrismaticJoint type exposes the following members.
Name | Description | |
---|---|---|
![]() | Axis |
The axis at which the joint moves.
|
![]() | BodyA |
Get the first body attached to this joint.
(Inherited from Joint.) |
![]() | BodyB |
Get the second body attached to this joint.
(Inherited from Joint.) |
![]() | Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.) |
![]() | CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.) |
![]() | JointSpeed |
Get the current joint translation speed, usually in meters per second.
|
![]() | JointTranslation |
Get the current joint translation, usually in meters.
|
![]() | JointType |
Gets or sets the type of the joint.
(Inherited from Joint.) |
![]() | LimitEnabled |
Is the joint limit enabled?
|
![]() | LocalAnchorA |
The local anchor point on BodyA
|
![]() | LocalAnchorB |
The local anchor point on BodyB
|
![]() | LocalXAxis |
The axis in local coordinates relative to BodyA
|
![]() | LowerLimit |
Get the lower joint limit, usually in meters.
|
![]() | MaxMotorForce |
Set the maximum motor force, usually in N.
|
![]() | MotorEnabled |
Is the joint motor enabled?
|
![]() | MotorImpulse |
Get the current motor impulse, usually in N.
|
![]() | MotorSpeed |
Set the motor speed, usually in meters per second.
|
![]() | ReferenceAngle |
The reference angle.
|
![]() | UpperLimit |
Get the upper joint limit, usually in meters.
|
![]() | World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.) |
![]() | WorldAnchorA | (Overrides JointWorldAnchorA.) |
![]() | WorldAnchorB | (Overrides JointWorldAnchorB.) |