PulleyJoint Properties |
The PulleyJoint type exposes the following members.
Name | Description | |
---|---|---|
BodyA |
Get the first body attached to this joint.
(Inherited from Joint.) | |
BodyB |
Get the second body attached to this joint.
(Inherited from Joint.) | |
Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.) | |
CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.) | |
CurrentLengthA |
The current length between the anchor point on BodyA and WorldAnchorA
| |
CurrentLengthB |
The current length between the anchor point on BodyB and WorldAnchorB
| |
JointType |
Gets or sets the type of the joint.
(Inherited from Joint.) | |
LengthA |
Get the current length of the segment attached to body1.
| |
LengthB |
Get the current length of the segment attached to body2.
| |
LocalAnchorA |
The local anchor point on BodyA
| |
LocalAnchorB |
The local anchor point on BodyB
| |
Ratio |
Get the pulley ratio.
| |
World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.) | |
WorldAnchorA |
Get the first world anchor.
(Overrides JointWorldAnchorA.) | |
WorldAnchorB |
Get the second world anchor.
(Overrides JointWorldAnchorB.) |