WeldJoint Properties |
The WeldJoint type exposes the following members.
Name | Description | |
---|---|---|
BodyA |
Get the first body attached to this joint.
(Inherited from Joint.) | |
BodyB |
Get the second body attached to this joint.
(Inherited from Joint.) | |
Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.) | |
CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.) | |
DampingRatio |
The damping on the joint. The damping is only used when
the joint has a frequency (> 0). A higher value means more damping.
| |
FrequencyHz |
The frequency of the joint. A higher frequency means a stiffer joint, but
a too high value can cause the joint to oscillate.
Default is 0, which means the joint does no spring calculations.
| |
JointType |
Gets or sets the type of the joint.
(Inherited from Joint.) | |
LocalAnchorA |
The local anchor point on BodyA
| |
LocalAnchorB |
The local anchor point on BodyB
| |
ReferenceAngle |
The bodyB angle minus bodyA angle in the reference state (radians).
| |
World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.) | |
WorldAnchorA | (Overrides JointWorldAnchorA.) | |
WorldAnchorB | (Overrides JointWorldAnchorB.) |