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GameMode Properties

The GameMode type exposes the following members.

Properties
  NameDescription
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyCamera2DPickInteractiveObjectDistance
The distance of object picking for 2D camera.
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyCutsceneGuiFadingFactor
Public propertyCutsceneGuiFadingSpeed
Public propertyCutsceneStarted
Public propertyCutsceneText
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisplayTarget
Whether to display a target in the center of the screen in the first or third person camera.
Public propertyDisplayTargetColor
The color and alpha multiplier of the display target.
Public propertyDisplayTargetImage
The image of the display target.
Public propertyDisplayTargetSize
The vertical size of the display target.
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsInstance
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyFirstPersonCameraAttachToEyes
Whether to attach the camera in the first person mode to the eyes of the controlled object.
Public propertyFirstPersonCameraCutVolumeRadius
The radius of cut geometry from the camera to prevent drawing the internal part of the controlled object 3D model.
Public propertyFirstPersonCameraPickInteractiveObjectDistance
The distance of object picking for first person camera.
Public propertyFirstPersonCameraShowControlledObject
Whether to show a character or another unit which controlled by the player.
Public propertyFreeCamera
Whether is a free camera enabled.
Public propertyFreeCameraDirection
Public propertyFreeCameraKey
The key code to enable a free camera.
Public propertyFreeCameraPosition
Public propertyFreeCameraSpeedFast
The fast speed of a free camera (when Shift key is pressed).
Public propertyFreeCameraSpeedNormal
The normal speed of a free camera.
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyInputEnabled
Public propertyInventoryCharacterCanHaveSeveralWeapons
Whether the ability to have several weapons in the character's inventory.
Public propertyInventoryCharacterCanHaveSeveralWeaponsOfSameType
Whether the ability to have several weapons of same type in the character's inventory.
Public propertyInventoryWidget
Whether to display a UI control with the player object's inventory.
Public propertyKeyBackward1
Public propertyKeyBackward2
Public propertyKeyBrake1
The first key code to brake.
Public propertyKeyBrake2
The second key code to brake.
Public propertyKeyCamera1
The first key code to change camera type. Between first person and third-person.
Public propertyKeyCamera2
The second key code to change camera type. Between first person and third-person.
Public propertyKeyDrop1
The first key code to drop item.
Public propertyKeyDrop2
The second key code to drop item.
Public propertyKeyForward1
Public propertyKeyForward2
Public propertyKeyHeadlights1
The first key code to headlights.
Public propertyKeyHeadlights2
The second key code to headlights.
Public propertyKeyInteract1
The first key code to interact with objects. Take item, sit to vehicle.
Public propertyKeyInteract2
The second key code to interact with objects. Take item, sit to vehicle.
Public propertyKeyJump1
The first key code to jump.
Public propertyKeyJump2
The second key code to jump.
Public propertyKeyLeft1
Public propertyKeyLeft2
Public propertyKeyRight1
Public propertyKeyRight2
Public propertyKeyRun1
The first key code to run.
Public propertyKeyRun2
The second key code to run.
Public propertyMousePosition
Public propertyMouseRelativeMode
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyNetworkID (Inherited from Component.)
Public propertyNetworkIsClient (Inherited from Component.)
Public propertyNetworkIsServer
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.)
Public propertyNetworkIsSingle (Inherited from Component.)
Public propertyNetworkIsSingleOrClient (Inherited from Component.)
Public propertyNetworkMode
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.)
Public propertyNetworkModeUsers (Inherited from Component.)
Public propertyObjectControlledByPlayer
The scene object under player control.
Public propertyObjectInteractionContext
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyStatic memberPlayScreen
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertyReplaceCamera
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScene
Public propertyScreenFadingCurrentColor
Public propertyScreenFadingSpeed
Public propertyScreenFadingTargetColor
Public propertyScreenLabel
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.)
Public propertyThirdPersonCameraAllowLookToBackWhenNoActiveItem
Public propertyThirdPersonCameraDistance
The distance of the camera in third-person mode.
Public propertyThirdPersonCameraHeight
The height of the camera in third-person mode.
Public propertyThirdPersonCameraHorizontalAngle
The horizontal angle of the camera in third-person mode.
Public propertyThirdPersonCameraLeft
The horizontal offset of the camera in third-person mode.
Public propertyThirdPersonCameraPickInteractiveObjectDistance
The distance of object picking for third person camera.
Public propertyThirdPersonCameraVerticalAngle
The vertical angle of the camera in third-person mode.
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
Public propertyUseBuiltInCamera
Whether to use one of built-in camera management methods.
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