GameMode Properties |
The GameMode type exposes the following members.
Name | Description | |
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![]() | AnyData |
The user data of the component.
(Inherited from Component.) |
![]() | BaseType |
Gets the base type of the object.
(Inherited from Component.) |
![]() | Camera2DPickInteractiveObjectDistance |
The distance of object picking for 2D camera.
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![]() | CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) |
![]() | Components |
Gets the collection of the child components.
(Inherited from Component.) |
![]() | CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) |
![]() | CutsceneGuiFadingFactor | |
![]() | CutsceneGuiFadingSpeed | |
![]() | CutsceneStarted | |
![]() | CutsceneText | |
![]() | DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) |
![]() | DisplayTarget |
Whether to display a target in the center of the screen in the first or third person camera.
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![]() | DisplayTargetColor |
The color and alpha multiplier of the display target.
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![]() | DisplayTargetImage |
The image of the display target.
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![]() | DisplayTargetSize |
The vertical size of the display target.
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![]() | Disposed |
Whether the object is disposed.
(Inherited from Component.) |
![]() | EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) |
![]() | EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) |
![]() | EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) |
![]() | Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) |
![]() | EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | FirstPersonCameraAttachToEyes |
Whether to attach the camera in the first person mode to the eyes of the controlled object.
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![]() | FirstPersonCameraCutVolumeRadius |
The radius of cut geometry from the camera to prevent drawing the internal part of the controlled object 3D model.
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![]() | FirstPersonCameraPickInteractiveObjectDistance |
The distance of object picking for first person camera.
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![]() | FirstPersonCameraShowControlledObject |
Whether to show a character or another unit which controlled by the player.
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![]() | FreeCamera |
Whether is a free camera enabled.
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![]() | FreeCameraDirection | |
![]() | FreeCameraKey |
The key code to enable a free camera.
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![]() | FreeCameraPosition | |
![]() | FreeCameraSpeedFast |
The fast speed of a free camera (when Shift key is pressed).
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![]() | FreeCameraSpeedNormal |
The normal speed of a free camera.
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![]() | HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) |
![]() | InputEnabled | |
![]() | InventoryCharacterCanHaveSeveralWeapons |
Whether the ability to have several weapons in the character's inventory.
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![]() | InventoryCharacterCanHaveSeveralWeaponsOfSameType |
Whether the ability to have several weapons of same type in the character's inventory.
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![]() | InventoryWidget |
Whether to display a UI control with the player object's inventory.
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![]() | KeyBackward1 | |
![]() | KeyBackward2 | |
![]() | KeyBrake1 |
The first key code to brake.
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![]() | KeyBrake2 |
The second key code to brake.
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![]() | KeyCamera1 |
The first key code to change camera type. Between first person and third-person.
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![]() | KeyCamera2 |
The second key code to change camera type. Between first person and third-person.
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![]() | KeyDrop1 |
The first key code to drop item.
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![]() | KeyDrop2 |
The second key code to drop item.
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![]() | KeyForward1 | |
![]() | KeyForward2 | |
![]() | KeyHeadlights1 |
The first key code to headlights.
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![]() | KeyHeadlights2 |
The second key code to headlights.
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![]() | KeyInteract1 |
The first key code to interact with objects. Take item, sit to vehicle.
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![]() | KeyInteract2 |
The second key code to interact with objects. Take item, sit to vehicle.
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![]() | KeyJump1 |
The first key code to jump.
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![]() | KeyJump2 |
The second key code to jump.
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![]() | KeyLeft1 | |
![]() | KeyLeft2 | |
![]() | KeyRight1 | |
![]() | KeyRight2 | |
![]() | KeyRun1 |
The first key code to run.
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![]() | KeyRun2 |
The second key code to run.
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![]() | MousePosition | |
![]() | MouseRelativeMode | |
![]() | Name |
The name of the component.
(Inherited from Component.) |
![]() | NetworkID | (Inherited from Component.) |
![]() | NetworkIsClient | (Inherited from Component.) |
![]() | NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) |
![]() | NetworkIsSingle | (Inherited from Component.) |
![]() | NetworkIsSingleOrClient | (Inherited from Component.) |
![]() | NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) |
![]() | NetworkModeUsers | (Inherited from Component.) |
![]() | ObjectControlledByPlayer |
The scene object under player control.
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![]() | ObjectInteractionContext | |
![]() | Parent |
Gets the parent object.
(Inherited from Component.) |
![]() | ParentRoot |
Gets the parent root object.
(Inherited from Component.) |
![]() ![]() | PlayScreen | |
![]() | RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) |
![]() | ReplaceCamera | |
![]() | SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) |
![]() | Scene | |
![]() | ScreenFadingCurrentColor | |
![]() | ScreenFadingSpeed | |
![]() | ScreenFadingTargetColor | |
![]() | ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) |
![]() | ThirdPersonCameraAllowLookToBackWhenNoActiveItem | |
![]() | ThirdPersonCameraDistance |
The distance of the camera in third-person mode.
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![]() | ThirdPersonCameraHeight |
The height of the camera in third-person mode.
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![]() | ThirdPersonCameraHorizontalAngle |
The horizontal angle of the camera in third-person mode.
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![]() | ThirdPersonCameraLeft |
The horizontal offset of the camera in third-person mode.
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![]() | ThirdPersonCameraPickInteractiveObjectDistance |
The distance of object picking for third person camera.
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![]() | ThirdPersonCameraVerticalAngle |
The vertical angle of the camera in third-person mode.
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![]() | TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) |
![]() | UseBuiltInCamera |
Whether to use one of built-in camera management methods.
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