GameMode Properties |
The GameMode type exposes the following members.
Name | Description | |
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AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
Camera2DPickInteractiveObjectDistance |
The distance of object picking for 2D camera.
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CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
CutsceneGuiFadingFactor | ||
CutsceneGuiFadingSpeed | ||
CutsceneStarted | ||
CutsceneText | ||
DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
DisplayTarget |
Whether to display a target in the center of the screen in the first or third person camera.
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DisplayTargetColor |
The color and alpha multiplier of the display target.
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DisplayTargetImage |
The image of the display target.
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DisplayTargetSize |
The vertical size of the display target.
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Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
FirstPersonCameraAttachToEyes |
Whether to attach the camera in the first person mode to the eyes of the controlled object.
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FirstPersonCameraCutVolumeRadius |
The radius of cut geometry from the camera to prevent drawing the internal part of the controlled object 3D model.
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FirstPersonCameraPickInteractiveObjectDistance |
The distance of object picking for first person camera.
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FirstPersonCameraShowControlledObject |
Whether to show a character or another unit which controlled by the player.
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FreeCamera |
Whether is a free camera enabled.
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FreeCameraDirection | ||
FreeCameraKey |
The key code to enable a free camera.
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FreeCameraPosition | ||
FreeCameraSpeedFast |
The fast speed of a free camera (when Shift key is pressed).
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FreeCameraSpeedNormal |
The normal speed of a free camera.
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HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
InputEnabled | ||
InventoryCharacterCanHaveSeveralWeapons |
Whether the ability to have several weapons in the character's inventory.
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InventoryCharacterCanHaveSeveralWeaponsOfSameType |
Whether the ability to have several weapons of same type in the character's inventory.
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InventoryWidget |
Whether to display a UI control with the player object's inventory.
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KeyBackward1 | ||
KeyBackward2 | ||
KeyBrake1 |
The first key code to brake.
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KeyBrake2 |
The second key code to brake.
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KeyCamera1 |
The first key code to change camera type. Between first person and third-person.
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KeyCamera2 |
The second key code to change camera type. Between first person and third-person.
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KeyDrop1 |
The first key code to drop item.
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KeyDrop2 |
The second key code to drop item.
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KeyForward1 | ||
KeyForward2 | ||
KeyHeadlights1 |
The first key code to headlights.
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KeyHeadlights2 |
The second key code to headlights.
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KeyInteract1 |
The first key code to interact with objects. Take item, sit to vehicle.
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KeyInteract2 |
The second key code to interact with objects. Take item, sit to vehicle.
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KeyJump1 |
The first key code to jump.
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KeyJump2 |
The second key code to jump.
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KeyLeft1 | ||
KeyLeft2 | ||
KeyRight1 | ||
KeyRight2 | ||
KeyRun1 |
The first key code to run.
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KeyRun2 |
The second key code to run.
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MousePosition | ||
MouseRelativeMode | ||
Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
ObjectControlledByPlayer |
The scene object under player control.
| |
ObjectInteractionContext | ||
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
PlayScreen | ||
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
ReplaceCamera | ||
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
Scene | ||
ScreenFadingCurrentColor | ||
ScreenFadingSpeed | ||
ScreenFadingTargetColor | ||
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
ThirdPersonCameraAllowLookToBackWhenNoActiveItem | ||
ThirdPersonCameraDistance |
The distance of the camera in third-person mode.
| |
ThirdPersonCameraHeight |
The height of the camera in third-person mode.
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ThirdPersonCameraHorizontalAngle |
The horizontal angle of the camera in third-person mode.
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ThirdPersonCameraLeft |
The horizontal offset of the camera in third-person mode.
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ThirdPersonCameraPickInteractiveObjectDistance |
The distance of object picking for third person camera.
| |
ThirdPersonCameraVerticalAngle |
The vertical angle of the camera in third-person mode.
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TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
UseBuiltInCamera |
Whether to use one of built-in camera management methods.
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