MultiMaterial Properties |
The MultiMaterial type exposes the following members.
Name | Description | |
---|---|---|
AdvancedBlending |
Enables advanced blending mode. In this mode, it is possible to configure blending for each channel separately.
(Inherited from Material.) | |
AdvancedScripting |
Whether to enable the advanced shader scripting functionality.
(Inherited from Material.) | |
AffectAmbientOcclusion |
Whether to write the Ambient Occlusion.
(Inherited from Material.) | |
AffectBaseColor |
Whether to write the Base Color.
(Inherited from Material.) | |
AffectEmissive |
Whether to write the Emissive.
(Inherited from Material.) | |
AffectGeometry |
Whether to write the normals, height data.
(Inherited from Material.) | |
AffectMetallic |
Whether to write the Metallic.
(Inherited from Material.) | |
AffectReflectance |
Whether to write the Reflectance.
(Inherited from Material.) | |
AffectRoughness |
Whether to write the Roughness.
(Inherited from Material.) | |
AmbientOcclusion |
Defines how much of the light is accessible to a surface point.
(Inherited from Material.) | |
Anisotropy |
Amount of anisotropy.
(Inherited from Material.) | |
AnisotropyDirection |
Local surface direction. Used by anisotropic materials only.
(Inherited from Material.) | |
AnisotropyDirectionBasis |
The direction basis. Used by anisotropic materials only.
(Inherited from Material.) | |
AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseColor |
Diffuse albedo for non-metallic surfaces, and specular color for metallic surfaces.
(Inherited from Material.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
BlendMode |
Defines how/if the rendered object is blended with the content of the render target.
(Inherited from Material.) | |
ClearCoat |
Strength of the clear coat layer.
(Inherited from Material.) | |
ClearCoatNormal |
A detail normal used to perturb the clear coat layer using bump mapping (normal mapping).
(Inherited from Material.) | |
ClearCoatRoughness |
Perceived smoothness or roughness of the clear coat layer.
(Inherited from Material.) | |
CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
CustomParameter1 |
The parameter is intended to transfer custom data to shader scripts.
(Inherited from Material.) | |
CustomParameter2 |
The parameter is intended to transfer custom data to shader scripts.
(Inherited from Material.) | |
DepthOffset |
The depth offset value. Limitation: You can specify the value by means additional block in shader graph, but can't set value in this property.
(Inherited from Material.) | |
DepthOffsetMode |
The depth offset mode gives the ability to change output depth in the fragment shader. Works only for deferred shading.
(Inherited from Material.) | |
Displacement |
The height offset that is specified by the texture.
(Inherited from Material.) | |
DisplacementScale |
The scale for Displacement.
(Inherited from Material.) | |
DisplacementTechnique |
The way to calculate height displacement. You can use displacement mapping, the data of heights are taken from Displacement property. Tessellation method is another more accurate way to render the displacement.
(Inherited from Material.) | |
DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorAutoUpdate | (Inherited from Material.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Emissive |
The color and intensity of light emitted from the surface.
(Inherited from Material.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
FragmentCode |
The injection to the fragment shader code.
(Inherited from Material.) | |
FragmentFunctions |
Additional functions to the fragment shader code.
(Inherited from Material.) | |
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
MaterialIndex |
The parameter is used to determine behavior of material index selection during rasterization.
| |
Materials |
The list of materials.
| |
Metallic |
Whether a surface appears to be dielectric (0.0) or conductor (1.0). Often used as a binary value (0 or 1).
(Inherited from Material.) | |
Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
Normal |
The material normals. This property is intented to be used with normal mapping.
(Inherited from Material.) | |
Opacity |
The opacity of the surface.
(Inherited from Material.) | |
OpacityDithering |
Whether to enable dithering for smooth blending of Masked material.
(Inherited from Material.) | |
OpacityMaskThreshold |
Transparency threshold for Masked mode.
(Inherited from Material.) | |
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
PositionOffset |
Vertices position offset. Performed in vertex shader.
(Inherited from Material.) | |
ReceiveDecals |
Whether it is possible to apply decals on the surface.
(Inherited from Material.) | |
ReceiveShadows |
Whether the surface receive shadows from other sources.
(Inherited from Material.) | |
Reflectance |
Fresnel reflectance at normal incidence for dielectric surfaces. This directly controls the strength of the reflections.
(Inherited from Material.) | |
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
Result |
The result provided by the object.
(Inherited from ResultCompileT.) | |
ResultCompileUpdateMode |
Mode update of the object.
(Inherited from ResultCompileT.) | |
Roughness |
Perceived smoothness (1.0) or roughness (0.0) of a surface. Smooth surfaces exhibit sharp reflections.
(Inherited from Material.) | |
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
ShadingModel |
The reflection mode of the incoming light.
(Inherited from Material.) | |
SheenColor |
Specular tint to create two-tone specular fabrics.
(Inherited from Material.) | |
ShouldRecompile |
Whether to update the resulting object data.
(Inherited from ResultCompileT.) | |
SoftParticles |
Whether to enable a soft particles mode. In this mode, objects increase transparency in those places behind which there is an obstacle nearby. The mode works only for transparent materials.
(Inherited from Material.) | |
SoftParticlesDistance |
A minimal distance to an obstacle to activate the soft particles mode.
(Inherited from Material.) | |
StaticShadows |
Whether to allow static shadow optimization for this material.
(Inherited from Material.) | |
SubsurfaceColor |
Tint for the diffuse color after scattering and absorption through the material.
(Inherited from Material.) | |
SubsurfacePower |
A power parameter for subsurface scattering rendering.
(Inherited from Material.) | |
TessellationQuality |
The quality multiplier of the tessellation.
(Inherited from Material.) | |
Thickness |
A thickness factor of the surface for subsurface scattering rendering.
(Inherited from Material.) | |
TwoSided |
Whether the material use double-sided rendering.
(Inherited from Material.) | |
TwoSidedFlipNormals |
Whether the double-sided material must flip normals for back faces rendering.
(Inherited from Material.) | |
TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
UseVertexColor |
Whether to use vertex color for Base Color and Opacity calculation.
(Inherited from Material.) | |
VertexCode |
The injection to the vertex shader code.
(Inherited from Material.) | |
VertexFunctions |
Additional functions to the vertex shader code.
(Inherited from Material.) |