SoftBody Properties |
The SoftBody type exposes the following members.
Name | Description | |
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AnchorContactHardness |
The amount of correction is applied to follow anchor constraints.
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AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
BendingConstraintDistance |
The distance between two vertices that produce tension on a surface. Greater distance produces softer physical body.
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BodyAeroModel |
The aero model of the soft body.
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CanBeSelected |
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.) | |
CanBeSelectedInHierarchy | (Inherited from ObjectInSpace.) | |
CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
ClusterIterations |
The number of collision cluster iterations performed during soft body simulation.
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ClustersNumber |
The number of collision clusters generated.
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CollisionGroup |
The collision filter group of the soft body.
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CollisionMargin |
The minimum allowable distance between cloth and collision object.
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CollisionMask |
The collision filter mask of the soft body.
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Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
Damping |
The damping factor applied to the overall motion of the soft body. Too much damping prevents the soft body from moving.
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DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
Drag |
Controls the amount of drag acting on the soft body as it moves through the air.
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DriftIterations |
The number of drift iterations performed during soft body simulation.
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EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledSelectionByCursor | (Inherited from ObjectInSpace.) | |
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
KineticContactHardness |
The amount of penetration correction applied to contacts with static bodies.
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Lift |
Controls the amount of lift that is generated as the soft body moves through the air.
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LinearVelocity |
The initial linear velocity of the soft body.
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Mass |
The mass of the soft body.
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MassFromFaces |
Whether to use mass scaling factor for each vertex.
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Material |
The physical material used by the soft body.
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MaterialAngularStiffness |
The angular stiffness of the physical material.
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MaterialFriction |
The friction of the physical material.
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MaterialLinearStiffness |
The stiffness of the physical material. The stiffness decides how hard the soft body will be during the collision.
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MaterialVolumeStiffness |
The stiffness volume of the physical material.
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MaxVolumeRatio |
Max volume ratio for volume-based pose matching.
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Mesh |
The mesh used by the soft body.
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MeshCreated | ||
MeshOutput | ||
Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
ParentScene | (Inherited from ObjectInSpace.) | |
PositionIterations |
The number of position iterations performed during soft body simulation.
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Pressure |
Determines how strongly a closed soft body, such as a sphere, maintains its shape and volume. High Pressure values cause the body to expand, while low Pressure values cause it to collapse.
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RandomizeConstraints |
Whether to randomize constraints to reduce solver bias.
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RemainingLifetime |
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.) | |
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
RigidContactHardness |
The amount of penetration correction applied to contacts with rigid bodies.
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SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
SelfCollision |
Causes the solver to detect and resolve collisions between different parts of the same soft body, such as when a patch of cloth folds back on itself.
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ShapeCoefficient |
Pose matching coefficient [0,1]. Specifies the degree to which the rigid body attempts to maintain its shape. Higher Shape Coefficient values cause the rigid body to adhere more strictly to its original shape. If the values are too high, the soft body may penetrate or even fall through other objects.
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ShapeMatching |
When activated, the soft body tries to maintain its original shape.
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SoftContactHardness |
The amount of penetration correction applied to contacts with other soft bodies.
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SoftKineticContactHardness |
Soft vs kinetic hardness[0,1] (cluster only).
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SoftKineticImpulseSplit |
Soft vs kinetic impulse split [0,1] (cluster only).
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SoftRigidContactHardness |
Soft vs rigid hardness [0,1] (cluster only).
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SoftRigidImpulseSplit |
Soft vs rigid impulse split [0,1] (cluster only).
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SoftSoftContactHardness |
Soft vs soft hardness [0,1] (cluster only).
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SoftSoftImpulseSplit |
Soft vs soft impulse split [0,1] (cluster only).
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SpaceBounds | (Inherited from ObjectInSpace.) | |
SpaceBoundsOctreeOverride | (Inherited from ObjectInSpace.) | |
SpaceBoundsOverride | (Inherited from ObjectInSpace.) | |
TimeScale |
The time scale of the soft body simulation.
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Transform |
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.) | |
TransformV |
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.) | |
TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
VelocityCorrectionFactor |
The amount of velocity correction applied on the soft body.
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VelocityIterations |
The number of velocity iterations performed during soft body simulation.
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Visible |
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.) | |
VisibleInHierarchy | (Inherited from ObjectInSpace.) | |
VolumeCoefficient |
Specifies the degree to which the rigid body attempts to maintain its initial volume. The higher Volume Coefficient value, the more the soft body resists changes to its original volume. High Volume Coefficient values can cause the simulation to become unstable.
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VolumeMatching |
When on, the soft body tries to maintain its original volume.
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