Click or drag to resize

SoftBody Properties

The SoftBody type exposes the following members.

Properties
  NameDescription
Public propertyAnchorContactHardness
The amount of correction is applied to follow anchor constraints.
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyBendingConstraintDistance
The distance between two vertices that produce tension on a surface. Greater distance produces softer physical body.
Public propertyBodyAeroModel
The aero model of the soft body.
Public propertyCanBeSelected
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.)
Public propertyCanBeSelectedInHierarchy (Inherited from ObjectInSpace.)
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyClusterIterations
The number of collision cluster iterations performed during soft body simulation.
Public propertyClustersNumber
The number of collision clusters generated.
Public propertyCollisionGroup
The collision filter group of the soft body.
Public propertyCollisionMargin
The minimum allowable distance between cloth and collision object.
Public propertyCollisionMask
The collision filter mask of the soft body.
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyDamping
The damping factor applied to the overall motion of the soft body. Too much damping prevents the soft body from moving.
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyDrag
Controls the amount of drag acting on the soft body as it moves through the air.
Public propertyDriftIterations
The number of drift iterations performed during soft body simulation.
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsInstance
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledSelectionByCursor (Inherited from ObjectInSpace.)
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyKineticContactHardness
The amount of penetration correction applied to contacts with static bodies.
Public propertyLift
Controls the amount of lift that is generated as the soft body moves through the air.
Public propertyLinearVelocity
The initial linear velocity of the soft body.
Public propertyMass
The mass of the soft body.
Public propertyMassFromFaces
Whether to use mass scaling factor for each vertex.
Public propertyMaterial
The physical material used by the soft body.
Public propertyMaterialAngularStiffness
The angular stiffness of the physical material.
Public propertyMaterialFriction
The friction of the physical material.
Public propertyMaterialLinearStiffness
The stiffness of the physical material. The stiffness decides how hard the soft body will be during the collision.
Public propertyMaterialVolumeStiffness
The stiffness volume of the physical material.
Public propertyMaxVolumeRatio
Max volume ratio for volume-based pose matching.
Public propertyMesh
The mesh used by the soft body.
Public propertyMeshCreated
Public propertyMeshOutput
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyNetworkID (Inherited from Component.)
Public propertyNetworkIsClient (Inherited from Component.)
Public propertyNetworkIsServer
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.)
Public propertyNetworkIsSingle (Inherited from Component.)
Public propertyNetworkIsSingleOrClient (Inherited from Component.)
Public propertyNetworkMode
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.)
Public propertyNetworkModeUsers (Inherited from Component.)
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyParentScene (Inherited from ObjectInSpace.)
Public propertyPositionIterations
The number of position iterations performed during soft body simulation.
Public propertyPressure
Determines how strongly a closed soft body, such as a sphere, maintains its shape and volume. High Pressure values cause the body to expand, while low Pressure values cause it to collapse.
Public propertyRandomizeConstraints
Whether to randomize constraints to reduce solver bias.
Public propertyRemainingLifetime
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.)
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertyRigidContactHardness
The amount of penetration correction applied to contacts with rigid bodies.
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScreenLabel
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.)
Public propertySelfCollision
Causes the solver to detect and resolve collisions between different parts of the same soft body, such as when a patch of cloth folds back on itself.
Public propertyShapeCoefficient
Pose matching coefficient [0,1]. Specifies the degree to which the rigid body attempts to maintain its shape. Higher Shape Coefficient values cause the rigid body to adhere more strictly to its original shape. If the values are too high, the soft body may penetrate or even fall through other objects.
Public propertyShapeMatching
When activated, the soft body tries to maintain its original shape.
Public propertySoftContactHardness
The amount of penetration correction applied to contacts with other soft bodies.
Public propertySoftKineticContactHardness
Soft vs kinetic hardness[0,1] (cluster only).
Public propertySoftKineticImpulseSplit
Soft vs kinetic impulse split [0,1] (cluster only).
Public propertySoftRigidContactHardness
Soft vs rigid hardness [0,1] (cluster only).
Public propertySoftRigidImpulseSplit
Soft vs rigid impulse split [0,1] (cluster only).
Public propertySoftSoftContactHardness
Soft vs soft hardness [0,1] (cluster only).
Public propertySoftSoftImpulseSplit
Soft vs soft impulse split [0,1] (cluster only).
Public propertySpaceBounds (Inherited from ObjectInSpace.)
Public propertySpaceBoundsOctreeOverride (Inherited from ObjectInSpace.)
Public propertySpaceBoundsOverride (Inherited from ObjectInSpace.)
Public propertyTimeScale
The time scale of the soft body simulation.
Public propertyTransform
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.)
Public propertyTransformV
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.)
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
Public propertyVelocityCorrectionFactor
The amount of velocity correction applied on the soft body.
Public propertyVelocityIterations
The number of velocity iterations performed during soft body simulation.
Public propertyVisible
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.)
Public propertyVisibleInHierarchy (Inherited from ObjectInSpace.)
Public propertyVolumeCoefficient
Specifies the degree to which the rigid body attempts to maintain its initial volume. The higher Volume Coefficient value, the more the soft body resists changes to its original volume. High Volume Coefficient values can cause the simulation to become unstable.
Public propertyVolumeMatching
When on, the soft body tries to maintain its original volume.
Top
See Also