Terrain Properties |
The Terrain type exposes the following members.
Name | Description | |
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AllowFullUpdateGeometryCollisionCurrentLayers | ||
AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
CastShadows |
Whether to cast shadows on the other surfaces.
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CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
Collision |
Whether to have a collision body.
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CollisionFriction |
The amount of friction applied on the rigid body.
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CollisionMaterial |
The physical material used by the rigid body.
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CollisionRestitution |
The ratio of the final relative velocity to initial relative velocity of the rigid body after collision.
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Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
DebugDrawSurfaceObjectsBounds |
Whether to visualize the bounds of groups for objects created by surfaces.
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DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
HeightmapBuffer | ||
HeightmapSize |
The resolution of the height map.
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HeightmapSize_UndoDependentData | ||
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
Holes |
The list of objects that are shapes for cutting holes.
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HolesEnabled |
Whether to enable holes.
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HorizontalSize |
The size along the axes X and Y.
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LODCount | ||
LODDistance |
The distance from the previous to the next level of detail.
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LODEnabled |
Whether to enable level of detail.
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Material |
Base material of a terrain.
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MaterialColor |
The base color multiplier for base material.
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MaterialUV0 |
The number of UV tiles per unit for texture coordinates 0.
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MaterialUV1 |
The number of UV tiles per unit for texture coordinates 1.
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MaterialUVCurvatureFrequency |
The frequency of the curvature in the calculation of texture coordinates. The randomness is intended to reduce the tiling effect.
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MaterialUVCurvatureIntensity |
The intensity of the curvature in the calculation of texture coordinates. The curvature is intended to reduce the tiling effect.
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MotionBlurFactor |
The multiplier of the motion blur effect.
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Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
Occluder |
Whether to object should be used as an occluder for occlusion culling.
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PaintMaskSize |
Resolution of the paint masks of the layers.
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Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
Position |
The position of the object in the scene.
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PrecalculateObjects |
Whether to precalculate data of objects from layers in the simulation. When the property is disabled, the objects will calculate when it needed and destroyed after 10 seconds when are not visible by the camera.
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ReceiveDecals |
Whether it is possible to apply decals on the surface.
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RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
Surface |
Base surface of the terrain.
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SurfaceObjects |
Whether to create objects of the base surface.
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SurfaceObjectsCastShadows |
Whether to cast shadows on the other surfaces for objects of base surface.
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SurfaceObjectsCollision |
Whether to enable a collision detection. A collision definition of the mesh is used.
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SurfaceObjectsColor |
The base color multiplier for objects of base surface.
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SurfaceObjectsDistribution |
The scale the distribution of base surface objects.
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SurfaceObjectsScale |
The scale of base surface objects size.
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SurfaceObjectsVisibilityDistanceFactor |
The factor of maximum visibility distance for objects of base surface. The maximum distance is calculated based on the size of the object on the screen.
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TileSize |
The size of internal tile cells. These cells divide the entire geometry of the landscape into pieces.
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TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
Visible |
Whether the object is visible in the scene.
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