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Terrain Properties

The Terrain type exposes the following members.

Properties
  NameDescription
Public propertyAllowFullUpdateGeometryCollisionCurrentLayers
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyCastShadows
Whether to cast shadows on the other surfaces.
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyCollision
Whether to have a collision body.
Public propertyCollisionFriction
The amount of friction applied on the rigid body.
Public propertyCollisionMaterial
The physical material used by the rigid body.
Public propertyCollisionRestitution
The ratio of the final relative velocity to initial relative velocity of the rigid body after collision.
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyDebugDrawSurfaceObjectsBounds
Whether to visualize the bounds of groups for objects created by surfaces.
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsInstance
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyHeightmapBuffer
Public propertyHeightmapSize
The resolution of the height map.
Public propertyHeightmapSize_UndoDependentData
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyHoles
The list of objects that are shapes for cutting holes.
Public propertyHolesEnabled
Whether to enable holes.
Public propertyHorizontalSize
The size along the axes X and Y.
Public propertyLODCount
Public propertyLODDistance
The distance from the previous to the next level of detail.
Public propertyLODEnabled
Whether to enable level of detail.
Public propertyMaterial
Base material of a terrain.
Public propertyMaterialColor
The base color multiplier for base material.
Public propertyMaterialUV0
The number of UV tiles per unit for texture coordinates 0.
Public propertyMaterialUV1
The number of UV tiles per unit for texture coordinates 1.
Public propertyMaterialUVCurvatureFrequency
The frequency of the curvature in the calculation of texture coordinates. The randomness is intended to reduce the tiling effect.
Public propertyMaterialUVCurvatureIntensity
The intensity of the curvature in the calculation of texture coordinates. The curvature is intended to reduce the tiling effect.
Public propertyMotionBlurFactor
The multiplier of the motion blur effect.
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyNetworkID (Inherited from Component.)
Public propertyNetworkIsClient (Inherited from Component.)
Public propertyNetworkIsServer
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.)
Public propertyNetworkIsSingle (Inherited from Component.)
Public propertyNetworkIsSingleOrClient (Inherited from Component.)
Public propertyNetworkMode
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.)
Public propertyNetworkModeUsers (Inherited from Component.)
Public propertyOccluder
Whether to object should be used as an occluder for occlusion culling.
Public propertyPaintMaskSize
Resolution of the paint masks of the layers.
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyPosition
The position of the object in the scene.
Public propertyPrecalculateObjects
Whether to precalculate data of objects from layers in the simulation. When the property is disabled, the objects will calculate when it needed and destroyed after 10 seconds when are not visible by the camera.
Public propertyReceiveDecals
Whether it is possible to apply decals on the surface.
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScreenLabel
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.)
Public propertySurface
Base surface of the terrain.
Public propertySurfaceObjects
Whether to create objects of the base surface.
Public propertySurfaceObjectsCastShadows
Whether to cast shadows on the other surfaces for objects of base surface.
Public propertySurfaceObjectsCollision
Whether to enable a collision detection. A collision definition of the mesh is used.
Public propertySurfaceObjectsColor
The base color multiplier for objects of base surface.
Public propertySurfaceObjectsDistribution
The scale the distribution of base surface objects.
Public propertySurfaceObjectsScale
The scale of base surface objects size.
Public propertySurfaceObjectsVisibilityDistanceFactor
The factor of maximum visibility distance for objects of base surface. The maximum distance is calculated based on the size of the object on the screen.
Public propertyTileSize
The size of internal tile cells. These cells divide the entire geometry of the landscape into pieces.
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
Public propertyVisible
Whether the object is visible in the scene.
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