Weapon Type
A definition of the Weapon type.
Properties Name
| Description
|
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Way To Use
| How to use the weapon.
|
Mesh
| The mesh of the weapon.
|
Idle Animation
| An animation of the weapon at rest.
|
Mode1 Enabled
| Whether to enabled a mode 1.
|
Mode1 Firing Total Time
| Total time of one firing cycle.
|
Mode1 Firing Fire Time
| The time of the bullet creation during firing cycle.
|
Mode1 Bullet Type
| The type of the bullet.
|
Mode1 Bullet Transform
| The initial position, rotation and scale of the bullet.
|
Mode1 Bullet Speed
| The initial speed of the bullet.
|
Mode1 Bullet Dispersion Angle
| The maximal dispersion angle of the bullet when fired.
|
Mode1 Bullet Count
| The number of bullets when fired.
|
Mode1 Fire Animation
| An animation of the weapon at fire.
|
Mode1 Fire Animation Speed
| The multiplier for playing the fire animation.
|
Mode1 Firing Begin Sound
| The sound that is played when the firing begins.
|
Mode1 Fire Sound
| The sound that is played when a shot occurs.
|
Mode2 Enabled
| Whether to enabled a mode 2.
|
Mode2 Firing Total Time
| Total time of one firing cycle.
|
Mode2 Firing Fire Time
| The time of the bullet creation during firing cycle.
|
Mode2 Bullet Type
| The type of the bullet.
|
Mode2 Bullet Transform
| The initial position, rotation and scale of the bullet.
|
Mode2 Bullet Speed
| The initial speed of the bullet.
|
Mode2 Bullet Dispersion Angle
| The maximal dispersion angle of the bullet when fired.
|
Mode2 Bullet Count
| The number of bullets when fired.
|
Mode2 Fire Animation
| An animation of the weapon at fire.
|
Mode2 Fire Animation Speed
| The multiplier for playing the fire animation.
|
Mode2 Firing Begin Sound
| The sound that is played when the firing begins.
|
Mode2 Fire Sound
| The sound that is played when a shot occurs.
|
Inventory Image
| The image of the weapon type to preview in the inventory.
|
See also