FrameBuffer Constructor (IntPtr, Int32, Int32, TextureFormat, TextureFormat) |
Namespace:
Internal.SharpBgfx
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public FrameBuffer(
IntPtr windowHandle,
int width,
int height,
TextureFormat format = TextureFormat.Count,
TextureFormat depthFormat = TextureFormat.Count
)
Parameters
- windowHandle
- Type: SystemIntPtr
The OS window handle to which the frame buffer is attached. - width
- Type: SystemInt32
The width of the render target. - height
- Type: SystemInt32
The height of the render target. - format (Optional)
- Type: Internal.SharpBgfxTextureFormat
Window back buffer color format. - depthFormat (Optional)
- Type: Internal.SharpBgfxTextureFormat
A desired format for a depth buffer, if applicable.
See Also