Click or drag to resize

FrameBuffer Structure

An aggregated frame buffer, with one or more attached texture surfaces.

Namespace:  Internal.SharpBgfx
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public struct FrameBuffer : IDisposable, 
	IEquatable<FrameBuffer>

The FrameBuffer type exposes the following members.

Constructors
Methods
  NameDescription
Public methodDispose
Releases the frame buffer.
Public methodEquals(Object)
Determines whether the specified Object is equal to this instance.
(Overrides ValueTypeEquals(Object).)
Public methodEquals(FrameBuffer)
Determines whether the specified object is equal to this instance.
Public methodGetHashCode
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.)
Public methodGetTexture
Gets the texture associated with a particular framebuffer attachment.
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodSetName
Sets the name of the frame buffer, for debug display purposes.
Public methodToString
Returns a String that represents this instance.
(Overrides ValueTypeToString.)
Top
Operators
  NameDescription
Public operatorStatic memberEquality
Implements the equality operator.
Public operatorStatic memberInequality
Implements the inequality operator.
Top
Fields
  NameDescription
Public fieldStatic memberInvalid
Represents an invalid handle.
Top
Extension Methods
See Also