FrameBuffer Constructor (Texture, Boolean) |
Namespace:
Internal.SharpBgfx
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public FrameBuffer(
Texture[] textures,
bool destroyTextures = false
)
Parameters
- textures
- Type: Internal.SharpBgfxTexture
A set of textures from which to build the frame buffer. - destroyTextures (Optional)
- Type: SystemBoolean
if set to true, attached textures will be destroyed when the frame buffer is destroyed.
See Also