NeoAxis Documentation
NeoAxis Documentation
API Reference
Internal.tainicom.Aether.Physics2D.Dynamics
Body Class
Body Methods
Add Method
ApplyAngularImpulse Method
ApplyForce Method
ApplyLinearImpulse Method
ApplyTorque Method
Clone Method
CreateChainShape Method
CreateCircle Method
CreateCompoundPolygon Method
CreateEdge Method
CreateEllipse Method
CreateFixture Method
CreateLineArc Method
CreateLoopShape Method
CreatePolygon Method
CreateRectangle Method
CreateSolidArc Method
DeepClone Method
GetLinearVelocityFromLocalPoint Method
GetLinearVelocityFromWorldPoint Method
GetLocalPoint Method
GetLocalVector Method
GetTransform Method
GetWorldPoint Method
GetWorldVector Method
Remove Method
ResetDynamics Method
ResetMassData Method
SetCollidesWith Method
SetCollisionCategories Method
SetCollisionGroup Method
SetFriction Method
SetIsSensor Method
SetRestitution Method
SetTransform Method
SetTransformIgnoreContacts Method
Body
Add Method
Warning: This method is locked during callbacks.
Namespace:
Internal.tainicom.Aether.Physics2D.Dynamics
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
Copy
public
void
Add
(
Fixture
fixture
)
Parameters
fixture
Type:
Internal.tainicom.Aether.Physics2D.Dynamics
Fixture
Exceptions
Exception
Condition
InvalidOperationException
Thrown when the world is Locked/Stepping.
See Also
Reference
Body Class
Internal.tainicom.Aether.Physics2D.Dynamics Namespace
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