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BodyClone Method

Makes a clone of the body. Fixtures and therefore shapes are not included. Use DeepClone() to clone the body, as well as fixtures and shapes.

Namespace:  Internal.tainicom.Aether.Physics2D.Dynamics
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public Body Clone(
	World world = null
)

Parameters

world (Optional)
Type: Internal.tainicom.Aether.Physics2D.DynamicsWorld

Return Value

Type: Body
See Also