Makes a clone of the body. Fixtures and therefore shapes are not included.
Use DeepClone() to clone the body, as well as fixtures and shapes.
Namespace:
Internal.tainicom.Aether.Physics2D.Dynamics
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax See Also