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CollisionShape2D_MeshCreateShape Method

Namespace:  NeoAxis
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
protected override IList<Fixture> CreateShape(
	Body body,
	Transform shapeTransform,
	List<Vector2> rigidBodyLocalPoints
)

Parameters

body
Type: Internal.tainicom.Aether.Physics2D.DynamicsBody
shapeTransform
Type: NeoAxisTransform
rigidBodyLocalPoints
Type: System.Collections.GenericListVector2

Return Value

Type: IListFixture
See Also