Bgfx Methods |
The Bgfx type exposes the following members.
Name | Description | |
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![]() ![]() | AllocateTransientBuffers |
Attempts to allocate both a transient vertex buffer and index buffer.
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![]() ![]() | Begin |
Begins submission of commands via an encoder on this thread.
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![]() ![]() | CallSpecial(String) | |
![]() ![]() | CallSpecial(String, IntPtr) | |
![]() ![]() | CallSpecial(String, IntPtr, IntPtr) | |
![]() ![]() | CallSpecial(String, IntPtr, IntPtr, IntPtr) | |
![]() ![]() | CallSpecial(String, IntPtr, IntPtr, IntPtr, IntPtr) | |
![]() ![]() | DebugTextClear |
Clears the debug text buffer.
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![]() ![]() | DebugTextImage(Int32, Int32, Int32, Int32, Byte, Int32) |
Draws data directly into the debug text buffer.
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![]() ![]() | DebugTextImage(Int32, Int32, Int32, Int32, IntPtr, Int32) |
Draws data directly into the debug text buffer.
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![]() ![]() | DebugTextWrite(Int32, Int32, DebugColor, DebugColor, IntPtr) |
Writes debug text to the screen.
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![]() ![]() | DebugTextWrite(Int32, Int32, DebugColor, DebugColor, String) |
Writes debug text to the screen.
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![]() ![]() | DebugTextWrite(Int32, Int32, DebugColor, DebugColor, String, Object) |
Writes debug text to the screen.
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![]() ![]() | Discard |
Discards all previously set state for the draw call.
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![]() ![]() | Dispatch(UInt16, Program, IndirectBuffer, Int32, Int32, DiscardFlags) |
Dispatches an indirect compute job.
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![]() ![]() | Dispatch(UInt16, Program, Int32, Int32, Int32, DiscardFlags) |
Dispatches a compute job.
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![]() ![]() | Frame |
Advances to the next frame.
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![]() ![]() | GetBackendName |
Gets the friendly name of a specific rendering backend.
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![]() ![]() | GetCaps |
Gets the capabilities of the rendering device.
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![]() ![]() | GetCurrentBackend |
Gets the currently active rendering backend API.
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![]() ![]() | GetGPUDescription | |
![]() ![]() | GetInternalData |
Gets access to underlying API internals for interop scenarios.
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![]() ![]() | GetStats |
Gets frame performance statistics.
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![]() ![]() | GetSupportedBackends |
Gets the set of supported rendering backends.
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![]() ![]() | ImageRgba8Downsample2x2 |
Downsamples an RGBA8 image with a 2x2 pixel average filter.
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![]() ![]() | ImageSwizzleBgra8 |
Swizzles an RGBA8 image to BGRA8.
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![]() ![]() | Init |
Initializes the graphics library on the specified adapter.
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![]() ![]() | ManuallyRenderFrame |
Manually renders a frame. Use this to control the Bgfx render loop.
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![]() ![]() | RequestScreenShot(String) |
Requests that a screenshot be saved. The ScreenshotTaken event will be fired to save the result.
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![]() ![]() | RequestScreenShot(FrameBuffer, String) |
Requests that a screenshot be saved. The ScreenshotTaken event will be fired to save the result.
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![]() ![]() | Reset |
Resets graphics settings and surfaces.
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![]() ![]() | ResetView |
Resets all view settings to default.
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![]() ![]() | SetComputeBuffer(Byte, DynamicIndexBuffer, ComputeBufferAccess) |
Sets a dynamic index buffer as a compute resource.
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![]() ![]() | SetComputeBuffer(Byte, DynamicVertexBuffer, ComputeBufferAccess) |
Sets a dynamic vertex buffer as a compute resource.
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![]() ![]() | SetComputeBuffer(Byte, IndexBuffer, ComputeBufferAccess) |
Sets an index buffer as a compute resource.
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![]() ![]() | SetComputeBuffer(Byte, IndirectBuffer, ComputeBufferAccess) |
Sets an indirect buffer as a compute resource.
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![]() ![]() | SetComputeBuffer(Byte, VertexBuffer, ComputeBufferAccess) |
Sets a verterx buffer as a compute resource.
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![]() ![]() | SetComputeImage |
Sets a texture mip as a compute image.
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![]() ![]() | SetDebugFeatures |
Enables debugging features.
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![]() ![]() | SetDebugMarker |
Sets a marker that can be used for debugging purposes.
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![]() ![]() | SetIndexBuffer(DynamicIndexBuffer) |
Sets the index buffer to use for drawing primitives.
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![]() ![]() | SetIndexBuffer(IndexBuffer) |
Sets the index buffer to use for drawing primitives.
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![]() ![]() | SetIndexBuffer(TransientIndexBuffer) |
Sets the index buffer to use for drawing primitives.
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![]() ![]() | SetIndexBuffer(DynamicIndexBuffer, Int32, Int32) |
Sets the index buffer to use for drawing primitives.
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![]() ![]() | SetIndexBuffer(IndexBuffer, Int32, Int32) |
Sets the index buffer to use for drawing primitives.
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![]() ![]() | SetIndexBuffer(TransientIndexBuffer, Int32, Int32) |
Sets the index buffer to use for drawing primitives.
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![]() ![]() | SetInstanceCount |
Sets the number of auto-generated indices for use with gl_InstanceID.
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![]() ![]() | SetInstanceDataBuffer(DynamicVertexBuffer, Int32, Int32) |
Sets instance data to use for drawing primitives.
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![]() ![]() | SetInstanceDataBuffer(InstanceDataBuffer, Int32, Int32) |
Sets instance data to use for drawing primitives.
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![]() ![]() | SetInstanceDataBuffer(VertexBuffer, Int32, Int32) |
Sets instance data to use for drawing primitives.
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![]() ![]() | SetPaletteColor |
Sets an entry in the color palette.
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![]() ![]() | SetPlatformData |
Sets platform-specific data pointers to hook into low-level library functionality.
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![]() ![]() | SetRenderState(RenderState) |
Set rendering states used to draw primitives.
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![]() ![]() | SetRenderState(RenderState, Int32) |
Set rendering states used to draw primitives.
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![]() ![]() | SetScissor(Int32) |
Sets a scissor rectangle from the cache.
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![]() ![]() | SetScissor(Int32, Int32, Int32, Int32) |
Sets the scissor rectangle to use for clipping primitives.
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![]() ![]() | SetStencil(StencilFlags) |
Sets stencil test state.
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![]() ![]() | SetStencil(StencilFlags, StencilFlags) |
Sets stencil test state.
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![]() ![]() | SetTexture(Byte, Uniform, Texture) |
Sets a texture to use for drawing primitives.
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![]() ![]() | SetTexture(Byte, Uniform, Texture, TextureFlags) |
Sets a texture to use for drawing primitives.
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![]() ![]() | SetTextures | |
![]() ![]() | SetTransform(Int32, Int32) |
Sets a model transform from the cache.
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![]() ![]() | SetTransform(Single*, Int32) |
Sets the model transform to use for drawing primitives.
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![]() ![]() | SetTripleBuffering | |
![]() ![]() | SetUniform(Uniform, IntPtr, Int32) |
Sets the value of a uniform parameter.
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![]() ![]() | SetUniform(Uniform, Single, Int32) |
Sets the value of a uniform parameter.
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![]() ![]() | SetUniform(Uniform, Void*, Int32) |
Sets the value of a uniform parameter.
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![]() ![]() | SetVertexBuffer(Int32, DynamicVertexBuffer) |
Sets the vertex buffer to use for drawing primitives.
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![]() ![]() | SetVertexBuffer(Int32, TransientVertexBuffer) |
Sets the vertex buffer to use for drawing primitives.
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![]() ![]() | SetVertexBuffer(Int32, VertexBuffer) |
Sets the vertex buffer to use for drawing primitives.
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![]() ![]() | SetVertexBuffer(Int32, DynamicVertexBuffer, Int32, Int32) |
Sets the vertex buffer to use for drawing primitives.
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![]() ![]() | SetVertexBuffer(Int32, TransientVertexBuffer, Int32, Int32) |
Sets the vertex buffer to use for drawing primitives.
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![]() ![]() | SetVertexBuffer(Int32, VertexBuffer, Int32, Int32) |
Sets the vertex buffer to use for drawing primitives.
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![]() ![]() | SetVertexCount |
Sets the number of auto-generated vertices for use with gl_VertexID.
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![]() ![]() | SetViewClear(UInt16, ClearTargets, UInt32, Single, Byte) |
Sets view clear flags.
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![]() ![]() | SetViewClear(UInt16, ClearTargets, Single, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte) |
Sets view clear flags for multiple render targets.
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![]() ![]() | SetViewFrameBuffer |
Sets the frame buffer used by a particular view.
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![]() ![]() | SetViewMode |
Sets the sorting mode to use for the given view.
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![]() ![]() | SetViewName |
Sets the name of a rendering view, for debugging purposes.
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![]() ![]() | SetViewRect(UInt16, Int32, Int32, BackbufferRatio) |
Sets the viewport for the given rendering view.
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![]() ![]() | SetViewRect(UInt16, Int32, Int32, Int32, Int32) |
Sets the viewport for the given rendering view.
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![]() ![]() | SetViewScissor |
Sets the scissor rectangle for a specific view.
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![]() ![]() | SetViewTransform |
Sets the view and projection transforms for the given rendering view.
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![]() ![]() | SetWindowHandle |
Sets the handle of the main rendering window.
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![]() ![]() | Shutdown |
Closes the library and releases all resources.
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![]() ![]() | Submit(UInt16, Program, Int32, DiscardFlags) |
Submits the current batch of primitives for rendering.
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![]() ![]() | Submit(UInt16, Program, OcclusionQuery, Int32, DiscardFlags) |
Submits the current batch of primitives for rendering.
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![]() ![]() | Submit(UInt16, Program, IndirectBuffer, Int32, Int32, Int32, DiscardFlags) |
Submits an indirect batch of drawing commands to be used for rendering.
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![]() ![]() | TopologyConvert | |
![]() ![]() | Touch |
Marks a view as "touched", ensuring that its background is cleared even if nothing is rendered.
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![]() ![]() | VertexConvert |
Converts a stream of vertex data from one format to another.
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![]() ![]() | VertexPack |
Packs a vector into vertex stream format.
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![]() ![]() | VertexUnpack |
Unpack a vector from a vertex stream.
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