Bgfx Class |
Namespace: Internal.SharpBgfx
public static class Bgfx
The Bgfx type exposes the following members.
Name | Description | |
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AllocateTransientBuffers |
Attempts to allocate both a transient vertex buffer and index buffer.
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Begin |
Begins submission of commands via an encoder on this thread.
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CallSpecial(String) | ||
CallSpecial(String, IntPtr) | ||
CallSpecial(String, IntPtr, IntPtr) | ||
CallSpecial(String, IntPtr, IntPtr, IntPtr) | ||
CallSpecial(String, IntPtr, IntPtr, IntPtr, IntPtr) | ||
DebugTextClear |
Clears the debug text buffer.
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DebugTextImage(Int32, Int32, Int32, Int32, Byte, Int32) |
Draws data directly into the debug text buffer.
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DebugTextImage(Int32, Int32, Int32, Int32, IntPtr, Int32) |
Draws data directly into the debug text buffer.
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DebugTextWrite(Int32, Int32, DebugColor, DebugColor, IntPtr) |
Writes debug text to the screen.
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DebugTextWrite(Int32, Int32, DebugColor, DebugColor, String) |
Writes debug text to the screen.
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DebugTextWrite(Int32, Int32, DebugColor, DebugColor, String, Object) |
Writes debug text to the screen.
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Discard |
Discards all previously set state for the draw call.
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Dispatch(UInt16, Program, IndirectBuffer, Int32, Int32, DiscardFlags) |
Dispatches an indirect compute job.
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Dispatch(UInt16, Program, Int32, Int32, Int32, DiscardFlags) |
Dispatches a compute job.
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Frame |
Advances to the next frame.
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GetBackendName |
Gets the friendly name of a specific rendering backend.
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GetCaps |
Gets the capabilities of the rendering device.
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GetCurrentBackend |
Gets the currently active rendering backend API.
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GetGPUDescription | ||
GetInternalData |
Gets access to underlying API internals for interop scenarios.
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GetStats |
Gets frame performance statistics.
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GetSupportedBackends |
Gets the set of supported rendering backends.
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ImageRgba8Downsample2x2 |
Downsamples an RGBA8 image with a 2x2 pixel average filter.
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ImageSwizzleBgra8 |
Swizzles an RGBA8 image to BGRA8.
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Init |
Initializes the graphics library on the specified adapter.
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ManuallyRenderFrame |
Manually renders a frame. Use this to control the Bgfx render loop.
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RequestScreenShot(String) |
Requests that a screenshot be saved. The ScreenshotTaken event will be fired to save the result.
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RequestScreenShot(FrameBuffer, String) |
Requests that a screenshot be saved. The ScreenshotTaken event will be fired to save the result.
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Reset |
Resets graphics settings and surfaces.
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ResetView |
Resets all view settings to default.
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SetComputeBuffer(Byte, DynamicIndexBuffer, ComputeBufferAccess) |
Sets a dynamic index buffer as a compute resource.
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SetComputeBuffer(Byte, DynamicVertexBuffer, ComputeBufferAccess) |
Sets a dynamic vertex buffer as a compute resource.
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SetComputeBuffer(Byte, IndexBuffer, ComputeBufferAccess) |
Sets an index buffer as a compute resource.
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SetComputeBuffer(Byte, IndirectBuffer, ComputeBufferAccess) |
Sets an indirect buffer as a compute resource.
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SetComputeBuffer(Byte, VertexBuffer, ComputeBufferAccess) |
Sets a verterx buffer as a compute resource.
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SetComputeImage |
Sets a texture mip as a compute image.
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SetDebugFeatures |
Enables debugging features.
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SetDebugMarker |
Sets a marker that can be used for debugging purposes.
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SetIndexBuffer(DynamicIndexBuffer) |
Sets the index buffer to use for drawing primitives.
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SetIndexBuffer(IndexBuffer) |
Sets the index buffer to use for drawing primitives.
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SetIndexBuffer(TransientIndexBuffer) |
Sets the index buffer to use for drawing primitives.
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SetIndexBuffer(DynamicIndexBuffer, Int32, Int32) |
Sets the index buffer to use for drawing primitives.
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SetIndexBuffer(IndexBuffer, Int32, Int32) |
Sets the index buffer to use for drawing primitives.
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SetIndexBuffer(TransientIndexBuffer, Int32, Int32) |
Sets the index buffer to use for drawing primitives.
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SetInstanceCount |
Sets the number of auto-generated indices for use with gl_InstanceID.
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SetInstanceDataBuffer(DynamicVertexBuffer, Int32, Int32) |
Sets instance data to use for drawing primitives.
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SetInstanceDataBuffer(InstanceDataBuffer, Int32, Int32) |
Sets instance data to use for drawing primitives.
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SetInstanceDataBuffer(VertexBuffer, Int32, Int32) |
Sets instance data to use for drawing primitives.
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SetPaletteColor |
Sets an entry in the color palette.
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SetPlatformData |
Sets platform-specific data pointers to hook into low-level library functionality.
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SetRenderState(RenderState) |
Set rendering states used to draw primitives.
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SetRenderState(RenderState, Int32) |
Set rendering states used to draw primitives.
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SetScissor(Int32) |
Sets a scissor rectangle from the cache.
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SetScissor(Int32, Int32, Int32, Int32) |
Sets the scissor rectangle to use for clipping primitives.
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SetStencil(StencilFlags) |
Sets stencil test state.
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SetStencil(StencilFlags, StencilFlags) |
Sets stencil test state.
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SetTexture(Byte, Uniform, Texture) |
Sets a texture to use for drawing primitives.
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SetTexture(Byte, Uniform, Texture, TextureFlags) |
Sets a texture to use for drawing primitives.
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SetTextures | ||
SetTransform(Int32, Int32) |
Sets a model transform from the cache.
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SetTransform(Single*, Int32) |
Sets the model transform to use for drawing primitives.
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SetTripleBuffering | ||
SetUniform(Uniform, IntPtr, Int32) |
Sets the value of a uniform parameter.
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SetUniform(Uniform, Single, Int32) |
Sets the value of a uniform parameter.
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SetUniform(Uniform, Void*, Int32) |
Sets the value of a uniform parameter.
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SetVertexBuffer(Int32, DynamicVertexBuffer) |
Sets the vertex buffer to use for drawing primitives.
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SetVertexBuffer(Int32, TransientVertexBuffer) |
Sets the vertex buffer to use for drawing primitives.
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SetVertexBuffer(Int32, VertexBuffer) |
Sets the vertex buffer to use for drawing primitives.
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SetVertexBuffer(Int32, DynamicVertexBuffer, Int32, Int32) |
Sets the vertex buffer to use for drawing primitives.
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SetVertexBuffer(Int32, TransientVertexBuffer, Int32, Int32) |
Sets the vertex buffer to use for drawing primitives.
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SetVertexBuffer(Int32, VertexBuffer, Int32, Int32) |
Sets the vertex buffer to use for drawing primitives.
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SetVertexCount |
Sets the number of auto-generated vertices for use with gl_VertexID.
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SetViewClear(UInt16, ClearTargets, UInt32, Single, Byte) |
Sets view clear flags.
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SetViewClear(UInt16, ClearTargets, Single, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte) |
Sets view clear flags for multiple render targets.
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SetViewFrameBuffer |
Sets the frame buffer used by a particular view.
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SetViewMode |
Sets the sorting mode to use for the given view.
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SetViewName |
Sets the name of a rendering view, for debugging purposes.
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SetViewRect(UInt16, Int32, Int32, BackbufferRatio) |
Sets the viewport for the given rendering view.
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SetViewRect(UInt16, Int32, Int32, Int32, Int32) |
Sets the viewport for the given rendering view.
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SetViewScissor |
Sets the scissor rectangle for a specific view.
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SetViewTransform |
Sets the view and projection transforms for the given rendering view.
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SetWindowHandle |
Sets the handle of the main rendering window.
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Shutdown |
Closes the library and releases all resources.
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Submit(UInt16, Program, Int32, DiscardFlags) |
Submits the current batch of primitives for rendering.
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Submit(UInt16, Program, OcclusionQuery, Int32, DiscardFlags) |
Submits the current batch of primitives for rendering.
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Submit(UInt16, Program, IndirectBuffer, Int32, Int32, Int32, DiscardFlags) |
Submits an indirect batch of drawing commands to be used for rendering.
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TopologyConvert | ||
Touch |
Marks a view as "touched", ensuring that its background is cleared even if nothing is rendered.
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VertexConvert |
Converts a stream of vertex data from one format to another.
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VertexPack |
Packs a vector into vertex stream format.
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VertexUnpack |
Unpack a vector from a vertex stream.
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