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FixtureCollidesWith Property

Defaults to Category.All The collision mask bits. This states the categories that this fixture would accept for collision.

Namespace:  Internal.tainicom.Aether.Physics2D.Dynamics
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public Category CollidesWith { get; set; }

Property Value

Type: Category
See Also