FixtureCollidesWith Property |
Defaults to Category.All
The collision mask bits. This states the categories that this
fixture would accept for collision.
Namespace:
Internal.tainicom.Aether.Physics2D.Dynamics
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public Category CollidesWith { get; set; }
Property Value
Type:
CategorySee Also