FixtureCollisionGroup Property |
Defaults to 0
Collision groups allow a certain group of objects to never collide (negative)
or always collide (positive). Zero means no collision group. Non-zero group
filtering always wins against the mask bits.
Namespace:
Internal.tainicom.Aether.Physics2D.Dynamics
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public short CollisionGroup { get; set; }
Property Value
Type:
Int16See Also