Set the coefficient of friction. This will _not_ change the friction of
existing contacts.
Namespace:
Internal.tainicom.Aether.Physics2D.Dynamics
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public float Friction { get; set; }
Property Value
Type:
SingleThe friction.
See Also