Fixture Properties |
The Fixture type exposes the following members.
Name | Description | |
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![]() | Body |
Get the parent body of this fixture. This is null if the fixture is not attached.
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![]() | CollidesWith |
Defaults to Category.All
The collision mask bits. This states the categories that this
fixture would accept for collision.
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![]() | CollisionCategories |
The collision categories this fixture is a part of.
Defaults to Category.Cat1
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![]() | CollisionGroup |
Defaults to 0
Collision groups allow a certain group of objects to never collide (negative)
or always collide (positive). Zero means no collision group. Non-zero group
filtering always wins against the mask bits.
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![]() | Friction |
Set the coefficient of friction. This will _not_ change the friction of
existing contacts.
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![]() | IsSensor |
Gets or sets a value indicating whether this fixture is a sensor.
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![]() | Proxies | |
![]() | ProxyCount | |
![]() | Restitution |
Set the coefficient of restitution. This will not change the restitution of
existing contacts.
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![]() | Shape |
Get the child Shape.
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