Click or drag to resize

ProjectSettingsPage_RenderingShadowTextureFormatLimitedDevice Property

The format of shadow textures. Byte4 is used when a GPU is not supports Float32 format, mostly it is low-end mobile devices. Auto mode has not been added for this parameter, because some mobile devices incorrectly provide info about the support for Float32.

Namespace:  NeoAxis
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public Reference<ProjectSettingsPage_RenderingShadowTextureFormatEnum> ShadowTextureFormatLimitedDevice { get; set; }

Property Value

Type: ReferenceProjectSettingsPage_RenderingShadowTextureFormatEnum
See Also