ProjectSettingsPage_Rendering Properties |
The ProjectSettingsPage_Rendering type exposes the following members.
Name | Description | |
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![]() | AnisotropicFiltering |
Whether to enable anisotropic filtering for textures.
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![]() | AnisotropicFilteringLimitedDevice |
Whether to enable anisotropic filtering for textures on limited devices (mobile).
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![]() | AnyData |
The user data of the component.
(Inherited from Component.) |
![]() | BaseType |
Gets the base type of the object.
(Inherited from Component.) |
![]() | CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) |
![]() | Components |
Gets the collection of the child components.
(Inherited from Component.) |
![]() | CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) |
![]() | CutVolumeMaxAmount |
The amount of maximal amount of cut volumes.
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![]() | CutVolumeMaxAmountLimitedDevice |
The amount of maximal amount of cut volumes on limited devices (mobile).
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![]() | DebugMode |
Whether to allow using Debug Mode of the scene.
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![]() | DebugModeLimitedDevice |
Whether to allow using Debug Mode of the scene on limited devices (mobile).
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![]() | DeferredShading |
Whether to allow using the deferred shading.
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![]() | DisplacementMaxSteps |
The maximal amount of steps for the displacement mapping of materials.
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![]() | DisplacementMaxStepsLimitedDevice |
The maximal amount of steps for the displacement mapping of materials on limited devices (mobile).
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![]() | DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) |
![]() | Disposed |
Whether the object is disposed.
(Inherited from Component.) |
![]() | EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) |
![]() | EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) |
![]() | EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) |
![]() | Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) |
![]() | EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | EnvironmentMapMixing |
Whether to allow mixing two environment maps in forward rendering pass.
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![]() | EnvironmentMapMixingLimitedDevice |
Whether to allow mixing two environment maps in forward rendering pass on limited devices (mobile).
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![]() | FadeByVisibilityDistance |
Whether to use smooth fading of objects by visibility distance.
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![]() | FadeByVisibilityDistanceLimitedDevice |
Whether to use smooth fading of objects by visibility distance on limited devices (mobile).
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![]() | Fog |
Whether to allow using the fog effect.
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![]() | FogLimitedDevice |
Whether to allow using the fog effect on limited devices (mobile).
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![]() | HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) |
![]() | LightGrid |
Whether to use an acceleration grid for lights rendering optimization.
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![]() | LightMask |
Whether to allow using light mask for lights.
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![]() | LightMaskLimitedDevice |
Whether to allow using light mask for lights on limited devices (mobile).
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![]() | LimitTextureSize |
The textures which are bigger than this value will be reduced during loading.
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![]() | LimitTextureSizeLimitedDevice |
The textures which are bigger than this value will be reduced during loading.
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![]() | LineThickness |
The default thickness of debug lines.
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![]() | MaterialShading |
The quality of lit shading of materials.
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![]() | MaterialShadingLimitedDevice |
The quality of lit shading of materials on limited devices (mobile).
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![]() | MotionVector |
Whether to allow using the motion vectors to enable a motion blur or a temporal antialiasing.
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![]() | Name |
The name of the component.
(Inherited from Component.) |
![]() | NetworkID | (Inherited from Component.) |
![]() | NetworkIsClient | (Inherited from Component.) |
![]() | NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) |
![]() | NetworkIsSingle | (Inherited from Component.) |
![]() | NetworkIsSingleOrClient | (Inherited from Component.) |
![]() | NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) |
![]() | NetworkModeUsers | (Inherited from Component.) |
![]() | NormalMapping |
Whether to allow using normal mapping.
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![]() | NormalMappingLimitedDevice |
Whether to allow using normal mapping on limited devices (mobile).
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![]() | Parent |
Gets the parent object.
(Inherited from Component.) |
![]() | ParentRoot |
Gets the parent root object.
(Inherited from Component.) |
![]() | RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) |
![]() | RemoveTextureTiling |
Whether to allow using the technique to remove texture tiling.
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![]() | RemoveTextureTilingLimitedDevice |
Whether to allow using the technique to remove texture tiling on limited devices (mobile).
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![]() | SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) |
![]() | ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) |
![]() | ShadowMaxTextureSizeDirectionalLightLimitedDevice | |
![]() | ShadowMaxTextureSizePointLightLimitedDevice | |
![]() | ShadowMaxTextureSizeSpotLightLimitedDevice | |
![]() | ShadowTechnique |
The shadow technique of the project.
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![]() | ShadowTechniqueLimitedDevice |
The shadow technique of the project on limited devices (mobile).
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![]() | ShadowTextureFormat |
The format of shadow textures. Byte4 is used when a GPU is not supports Float32 format, mostly it is low-end mobile devices. Auto mode has not been added for this parameter, because some mobile devices incorrectly provide info about the support for Float32.
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![]() | ShadowTextureFormatLimitedDevice |
The format of shadow textures. Byte4 is used when a GPU is not supports Float32 format, mostly it is low-end mobile devices. Auto mode has not been added for this parameter, because some mobile devices incorrectly provide info about the support for Float32.
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![]() | SkeletalAnimation |
Whether to allow using skeletal animation.
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![]() | SkeletalAnimationLimitedDevice |
Whether to allow using skeletal animation on limited devices (mobile).
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![]() | SmoothLOD |
Whether to enable the smooth transition between levels of detail.
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![]() | SmoothLODLimitedDevice |
Whether to enable the smooth transition between levels of detail on limited devices (mobile).
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![]() | StaticShadows |
Enables static shadows optimization.
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![]() | StaticShadowsLimitedDevice |
Enables static shadows optimization on limited devices (mobile).
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![]() | Tessellation |
Whether to allow using tessellation.
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![]() | TessellationLimitedDevice |
Whether to allow using normal mapping on limited devices (mobile).
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![]() | TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) |
![]() | UserMode | (Inherited from ProjectSettingsPage.) |
![]() | VoxelLOD |
Whether to allow using voxel-based LOD technique.
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![]() | VoxelLODMaxSteps |
The maximal abount of ray matching steps in the fragment shader.
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