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ProjectSettingsPage_Rendering Properties

The ProjectSettingsPage_Rendering type exposes the following members.

Properties
  NameDescription
Public propertyAnisotropicFiltering
Whether to enable anisotropic filtering for textures.
Public propertyAnisotropicFilteringLimitedDevice
Whether to enable anisotropic filtering for textures on limited devices (mobile).
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyCutVolumeMaxAmount
The amount of maximal amount of cut volumes.
Public propertyCutVolumeMaxAmountLimitedDevice
The amount of maximal amount of cut volumes on limited devices (mobile).
Public propertyDebugMode
Whether to allow using Debug Mode of the scene.
Public propertyDebugModeLimitedDevice
Whether to allow using Debug Mode of the scene on limited devices (mobile).
Public propertyDeferredShading
Whether to allow using the deferred shading.
Public propertyDisplacementMaxSteps
The maximal amount of steps for the displacement mapping of materials.
Public propertyDisplacementMaxStepsLimitedDevice
The maximal amount of steps for the displacement mapping of materials on limited devices (mobile).
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsInstance
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnvironmentMapMixing
Whether to allow mixing two environment maps in forward rendering pass.
Public propertyEnvironmentMapMixingLimitedDevice
Whether to allow mixing two environment maps in forward rendering pass on limited devices (mobile).
Public propertyFadeByVisibilityDistance
Whether to use smooth fading of objects by visibility distance.
Public propertyFadeByVisibilityDistanceLimitedDevice
Whether to use smooth fading of objects by visibility distance on limited devices (mobile).
Public propertyFog
Whether to allow using the fog effect.
Public propertyFogLimitedDevice
Whether to allow using the fog effect on limited devices (mobile).
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyLightGrid
Whether to use an acceleration grid for lights rendering optimization.
Public propertyLightMask
Whether to allow using light mask for lights.
Public propertyLightMaskLimitedDevice
Whether to allow using light mask for lights on limited devices (mobile).
Public propertyLimitTextureSize
The textures which are bigger than this value will be reduced during loading.
Public propertyLimitTextureSizeLimitedDevice
The textures which are bigger than this value will be reduced during loading.
Public propertyLineThickness
The default thickness of debug lines.
Public propertyMaterialShading
The quality of lit shading of materials.
Public propertyMaterialShadingLimitedDevice
The quality of lit shading of materials on limited devices (mobile).
Public propertyMotionVector
Whether to allow using the motion vectors to enable a motion blur or a temporal antialiasing.
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyNetworkID (Inherited from Component.)
Public propertyNetworkIsClient (Inherited from Component.)
Public propertyNetworkIsServer
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.)
Public propertyNetworkIsSingle (Inherited from Component.)
Public propertyNetworkIsSingleOrClient (Inherited from Component.)
Public propertyNetworkMode
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.)
Public propertyNetworkModeUsers (Inherited from Component.)
Public propertyNormalMapping
Whether to allow using normal mapping.
Public propertyNormalMappingLimitedDevice
Whether to allow using normal mapping on limited devices (mobile).
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertyRemoveTextureTiling
Whether to allow using the technique to remove texture tiling.
Public propertyRemoveTextureTilingLimitedDevice
Whether to allow using the technique to remove texture tiling on limited devices (mobile).
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScreenLabel
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.)
Public propertyShadowMaxTextureSizeDirectionalLightLimitedDevice
Public propertyShadowMaxTextureSizePointLightLimitedDevice
Public propertyShadowMaxTextureSizeSpotLightLimitedDevice
Public propertyShadowTechnique
The shadow technique of the project.
Public propertyShadowTechniqueLimitedDevice
The shadow technique of the project on limited devices (mobile).
Public propertyShadowTextureFormat
The format of shadow textures. Byte4 is used when a GPU is not supports Float32 format, mostly it is low-end mobile devices. Auto mode has not been added for this parameter, because some mobile devices incorrectly provide info about the support for Float32.
Public propertyShadowTextureFormatLimitedDevice
The format of shadow textures. Byte4 is used when a GPU is not supports Float32 format, mostly it is low-end mobile devices. Auto mode has not been added for this parameter, because some mobile devices incorrectly provide info about the support for Float32.
Public propertySkeletalAnimation
Whether to allow using skeletal animation.
Public propertySkeletalAnimationLimitedDevice
Whether to allow using skeletal animation on limited devices (mobile).
Public propertySmoothLOD
Whether to enable the smooth transition between levels of detail.
Public propertySmoothLODLimitedDevice
Whether to enable the smooth transition between levels of detail on limited devices (mobile).
Public propertyStaticShadows
Enables static shadows optimization.
Public propertyStaticShadowsLimitedDevice
Enables static shadows optimization on limited devices (mobile).
Public propertyTessellation
Whether to allow using tessellation.
Public propertyTessellationLimitedDevice
Whether to allow using normal mapping on limited devices (mobile).
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
Public propertyUserMode (Inherited from ProjectSettingsPage.)
Public propertyVoxelLOD
Whether to allow using voxel-based LOD technique.
Public propertyVoxelLODMaxSteps
The maximal abount of ray matching steps in the fragment shader.
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