FixedMouseJoint Properties |
The FixedMouseJoint type exposes the following members.
| Name | Description | |
|---|---|---|
| BodyA |
Get the first body attached to this joint.
(Inherited from Joint.) | |
| BodyB |
Get the second body attached to this joint.
(Inherited from Joint.) | |
| Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.) | |
| CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.) | |
| DampingRatio |
The damping ratio. 0 = no damping, 1 = critical damping.
| |
| Frequency |
The response speed.
| |
| JointType |
Gets or sets the type of the joint.
(Inherited from Joint.) | |
| LocalAnchorA |
The local anchor point on BodyA
| |
| MaxForce |
The maximum constraint force that can be exerted
to move the candidate body. Usually you will express
as some multiple of the weight (multiplier * mass * gravity).
| |
| World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.) | |
| WorldAnchorA | (Overrides JointWorldAnchorA.) | |
| WorldAnchorB | (Overrides JointWorldAnchorB.) |