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FixedMouseJoint Properties

The FixedMouseJoint type exposes the following members.

Properties
  NameDescription
Public propertyBodyA
Get the first body attached to this joint.
(Inherited from Joint.)
Public propertyBodyB
Get the second body attached to this joint.
(Inherited from Joint.)
Public propertyBreakpoint
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks. The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.)
Public propertyCollideConnected
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.)
Public propertyDampingRatio
The damping ratio. 0 = no damping, 1 = critical damping.
Public propertyFrequency
The response speed.
Public propertyJointType
Gets or sets the type of the joint.
(Inherited from Joint.)
Public propertyLocalAnchorA
The local anchor point on BodyA
Public propertyMaxForce
The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of the weight (multiplier * mass * gravity).
Public propertyWorld
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.)
Public propertyWorldAnchorA (Overrides JointWorldAnchorA.)
Public propertyWorldAnchorB (Overrides JointWorldAnchorB.)
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