RevoluteJoint Properties |
The RevoluteJoint type exposes the following members.
Name | Description | |
---|---|---|
![]() | BodyA |
Get the first body attached to this joint.
(Inherited from Joint.) |
![]() | BodyB |
Get the second body attached to this joint.
(Inherited from Joint.) |
![]() | Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.) |
![]() | CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.) |
![]() | JointAngle |
Get the current joint angle in radians.
|
![]() | JointSpeed |
Get the current joint angle speed in radians per second.
|
![]() | JointType |
Gets or sets the type of the joint.
(Inherited from Joint.) |
![]() | LimitEnabled |
Is the joint limit enabled?
|
![]() | LocalAnchorA |
The local anchor point on BodyA
|
![]() | LocalAnchorB |
The local anchor point on BodyB
|
![]() | LowerLimit |
Get the lower joint limit in radians.
|
![]() | MaxMotorTorque |
Get or set the maximum motor torque, usually in N-m.
|
![]() | MotorEnabled |
Is the joint motor enabled?
|
![]() | MotorImpulse |
Get or set the current motor impulse, usually in N-m.
|
![]() | MotorSpeed |
Get or set the motor speed in radians per second.
|
![]() | ReferenceAngle |
The referance angle computed as BodyB angle minus BodyA angle.
|
![]() | UpperLimit |
Get the upper joint limit in radians.
|
![]() | World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.) |
![]() | WorldAnchorA | (Overrides JointWorldAnchorA.) |
![]() | WorldAnchorB | (Overrides JointWorldAnchorB.) |