WheelJoint Properties |
The WheelJoint type exposes the following members.
Name | Description | |
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Axis |
The axis at which the suspension moves.
| |
BodyA |
Get the first body attached to this joint.
(Inherited from Joint.) | |
BodyB |
Get the second body attached to this joint.
(Inherited from Joint.) | |
Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.) | |
CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.) | |
DampingRatio |
Suspension damping ratio, one indicates critical damping
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Frequency |
Suspension frequency, zero indicates no suspension
| |
JointSpeed |
Gets the angular velocity of the joint
| |
JointTranslation |
Gets the translation along the axis
| |
JointType |
Gets or sets the type of the joint.
(Inherited from Joint.) | |
LocalAnchorA |
The local anchor point on BodyA
| |
LocalAnchorB |
The local anchor point on BodyB
| |
LocalXAxis |
The axis in local coordinates relative to BodyA
| |
MaxMotorTorque |
The maximum motor torque, usually in N-m.
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MotorEnabled |
Enable/disable the joint motor.
| |
MotorSpeed |
The desired motor speed in radians per second.
| |
World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.) | |
WorldAnchorA | (Overrides JointWorldAnchorA.) | |
WorldAnchorB | (Overrides JointWorldAnchorB.) |