Click or drag to resize

WheelJoint Properties

The WheelJoint type exposes the following members.

Properties
  NameDescription
Public propertyAxis
The axis at which the suspension moves.
Public propertyBodyA
Get the first body attached to this joint.
(Inherited from Joint.)
Public propertyBodyB
Get the second body attached to this joint.
(Inherited from Joint.)
Public propertyBreakpoint
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks. The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.)
Public propertyCollideConnected
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.)
Public propertyDampingRatio
Suspension damping ratio, one indicates critical damping
Public propertyFrequency
Suspension frequency, zero indicates no suspension
Public propertyJointSpeed
Gets the angular velocity of the joint
Public propertyJointTranslation
Gets the translation along the axis
Public propertyJointType
Gets or sets the type of the joint.
(Inherited from Joint.)
Public propertyLocalAnchorA
The local anchor point on BodyA
Public propertyLocalAnchorB
The local anchor point on BodyB
Public propertyLocalXAxis
The axis in local coordinates relative to BodyA
Public propertyMaxMotorTorque
The maximum motor torque, usually in N-m.
Public propertyMotorEnabled
Enable/disable the joint motor.
Public propertyMotorSpeed
The desired motor speed in radians per second.
Public propertyWorld
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.)
Public propertyWorldAnchorA (Overrides JointWorldAnchorA.)
Public propertyWorldAnchorB (Overrides JointWorldAnchorB.)
Top
See Also