ShaderConstantsShadowObjectVisibilityDistanceFactor Property |
Gets the multiplier of shadow visibility distance depending of object visibility distance.
Namespace:
NeoAxis
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public static double ShadowObjectVisibilityDistanceFactor { get; }
Property Value
Type:
DoubleSee Also