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ShaderConstantsUnwrappedUV Property

Gets texture coordinate unwrapped UV of the vertex or of the fragment. Works only in vertex and fragment shaders.

Namespace:  NeoAxis
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public static Vector2 UnwrappedUV { get; }

Property Value

Type: Vector2
See Also