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Collision Class

Collision methods
Inheritance Hierarchy
SystemObject
  Internal.tainicom.Aether.Physics2D.CollisionCollision

Namespace:  Internal.tainicom.Aether.Physics2D.Collision
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public static class Collision

The Collision type exposes the following members.

Methods
  NameDescription
Public methodStatic memberCollideCircles
Compute the collision manifold between two circles.
Public methodStatic memberCollideEdgeAndCircle
Compute contact points for edge versus circle. This accounts for edge connectivity.
Public methodStatic memberCollideEdgeAndPolygon
Collides and edge and a polygon, taking into account edge adjacency.
Public methodStatic memberCollidePolygonAndCircle
Compute the collision manifold between a polygon and a circle.
Public methodStatic memberCollidePolygons
Compute the collision manifold between two polygons.
Public methodStatic memberGetPointStates
Public methodStatic memberTestOverlap
Test overlap between the two shapes.
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See Also