Click or drag to resize

CollisionCollideEdgeAndCircle Method

Compute contact points for edge versus circle. This accounts for edge connectivity.

Namespace:  Internal.tainicom.Aether.Physics2D.Collision
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public static void CollideEdgeAndCircle(
	ref Manifold manifold,
	EdgeShape edgeA,
	ref Transform transformA,
	CircleShape circleB,
	ref Transform transformB
)

Parameters

manifold
Type: Internal.tainicom.Aether.Physics2D.CollisionManifold
The manifold.
edgeA
Type: Internal.tainicom.Aether.Physics2D.Collision.ShapesEdgeShape
The edge A.
transformA
Type: Internal.tainicom.Aether.Physics2D.CommonTransform
The transform A.
circleB
Type: Internal.tainicom.Aether.Physics2D.Collision.ShapesCircleShape
The circle B.
transformB
Type: Internal.tainicom.Aether.Physics2D.CommonTransform
The transform B.
See Also