NeoAxis has released a new version of the NeoAxis Engine, a versatile game engine designed for creating video games and real-time apps. This release includes a significant number of changes across all components of the engine, such as improved graphics, physics, sound, network support, resource management, and object management.
Networking support
Significantly improved game framework and network support by game objects. Now all engine components support network synchronization. A large number of optimizations have been made and a built-in profiler has been added.
Updated City Demo
The demo of the engine features.
Voxel LOD Transparency
NeoAxis Levels now supports transparency on far distances.
Icons for Components
Icons make it easier to find the desired object in the scene.
Toolkit for Dialogues
In the editor you can create a complete dialog system with network support.
Improved Game Framework and Interactive Objects
Microparticles In Air
Updated Nature Demo
Real-Time Reflection Probes
Resolution Upscale and Antialiasing Improvements
Turrets for Vehicles
Updated Road Constructor
Next plans
Next plans include upgrade to DirectX 12, Vulkan graphics level, finishing cloud services, adding full indirect lighting and reflection.