NeoAxis Engine 2024.3 Released

NeoAxis has released a new version of the NeoAxis Engine, a versatile game engine designed for creating video games and real-time apps.

In this release, the API for creating add-ons has been improved, and enhancements have been made to the store and vehicles. The store now features many new ready-to-use vehicles and fence constructors.

Updates can now be more frequent, and in the future there will be support for automatic updates.

Improved the prefab editor and the vehicle editor

The prefab editor now has more built-in editing tools.

The vehicle editor allows you to make mirror copies of lamps, seats. Added new types of lamps, more vehicle physical settings, made related engine optimizations.

More features for add-on creation

Now it is much easier to create add-ons for the editor, including common actions, context menus, and GUI dialogs. The store has also been improved.

A new Image Converter add-on is available in the store: https://store.neoaxis.com/product/image-converter/

Full changelog

  • Editor API: The ability to make simple addons, with the ribbon, toolbar buttons, with the context menu.
  • Editor API: The ability to make procedure UI dialogs from the code.
  • Vehicle Type: Light Pairs property makes two mirrored lights.
  • Vehicle Type: Light Optimize property optimizes small light sources.
  • Vehicle Type: Seat Pairs property makes two mirrored seats.
  • Mesh Collision: The update of the Collision Definition with saving previous body settings.
  • Resources window: Auto update references when rename.
  • Store product: Prepare additional screenshots for vehicles.
  • Image Utility: Better JPEG compression. The ability to specify JPEG compression level.
  • Store: The ability to upload common addons from the editor has been improved. The ability to configure downloading the content from an external source.
  • Material: L8, L16 textures now can be accessed via RGBA channel. No import errors for such texture formats now, the convertation done automatically.
  • Bug fix: Component cloning works wrong for Component type properties by default.
  • Bug fix: Invalid store preview screenshot for vehicles.

Next plans

Next plans include upgrade to DirectX 12, Vulkan graphics level, finishing cloud services, adding full indirect lighting and reflection.

See also

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